Thank you!"sdms:\retroarch\cores\system"
scph5500.bin
scph5501.bin
scph5502.bin
Thank you!"sdms:\retroarch\cores\system"
scph5500.bin
scph5501.bin
scph5502.bin

1/4 fps on o3ds
3/4~fullspeed on n3ds

There's no public psx core without dynarec (3dsx)To be honest, I'm not that surprised that a PS1 emulator with dynarec could run better than an SNES emulator that doesn't use that. Even if the SNES emulator did use one, I think the PS1 may have an advantage with rendering, since it doesn't have to deal with scanline alterations that an SNES emulator has to deal with.
Isn't that with no dynarec?
That'll be fixed at some point, when DRC gets implemented. It's related o Vsync. If you have Audio Sync on, you fps will float between 58 - 60, and when it falls to 58 you get audio pop/skipping.The Gambatte core works wonderfully on the N3DS. I'm running a few demoscene ROMs that usually choke on weak devices and I've not seen any FPS drops so far (no frameskip, fast forward, or any of that trickery needed). Very nicely done. The only thing I notice is that sometimes the audio pops a bit, but if I recall, CSND has random pops, so I can't really blame Gambatte for that.


It's too slow.any thoughts if teh BSnes Core would get a port? (mostly because of MSU1 Compatibility.)
that's a shame :/ as portable playback of this MSU1 Hack,would be <33 ohh well!It's too slow.

That what I am wanting to knowHow does disc swapping work with using the PS1 emulator? Do I have to do anything fancy or do I just have to save @ the end of disc 1 and then switch to disc 2?



All of the emulators except NEStopia and PCSX have a 3dsx version.Damn. I didn't realize it was CIA only :'(
Hopefully there will be a solid 3DSX version at some point down the line
I meant PCSX in particular. My bad.All of the emulators except NEStopia and PCSX have a 3dsx version.
that's a shame :/ as portable playback of this MSU1 Hack,would be <33 ohh well!

