Homebrew [RetroArch] Nightly builds here!

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Might not be the section for it, but why are not all the Cores listed in the PSP Port? Put them all on my Card, and when I go to select the Virtual Boy Core, it is not there.
 
Any idea of whether the extra buttons on the New 3DS will ever be supported?

ZL, ZR and the c stick work in Gameyob, for example.
 
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@aliaspider: Would you consider adding ir:rst to the list of services used in CIA builds of RetroArch? That would let N3DS users use the C-stick, ZR, and ZL buttons with RetroArch (which would be very handy for PCSX, considering that ZL/ZR are sort of like an R2 and L2, etc.), assuming it already has code built in for those buttons via Ninjhax/OoTHax/Tubehax/Ironhax/whathaveyou. The only downside is it won't let people below 8.x run them, but maybe a second RSF without ir:rst could be provided to work around it?
 
Hey does this emulator set have any support for hardware rendering like blargsnes and snemulds on ds mode? It will make it way faster on o3ds
 
Any chance of getting .3ds versions of this? Having to install a lot of cores every timne a new daily release comes out is a pain, .3ds files can just be copied to the card (if you have a card).
 
Any chance of getting .3ds versions of this? Having to install a lot of cores every timne a new daily release comes out is a pain, .3ds files can just be copied to the card (if you have a card).
Going to have to Delete the Config Files to make sure the Changes take effect anyway
 
i think hardware acceleration might be the key to just about everything on the o3ds right now :<
Yes, and i hope there will be. Just like blargsnes, if that can be done why not retroarch? Is it because blargsnes was made for the ds platform and retroarch is just a port?
 
blargsnes had its hardware acceleration done for the ds, retroarch relies on acceleration methods like opengl which aren't available afaict
 
Going to have to Delete the Config Files to make sure the Changes take effect anyway
I asked you before to stop spreading wrong informations :P
where did you get the idea that you have to delete the config files when updating?
Any chance of getting .3ds versions of this? Having to install a lot of cores every timne a new daily release comes out is a pain, .3ds files can just be copied to the card (if you have a card).
the elf files are included, so you can convert them to .rom if you like.
.cia can easily be installed over wifi with FBI and sockfile, and that is a lot simpler than copying files to a microSD card, but that is just my opinion.
 
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How does disc swapping work with using the PS1 emulator? Do I have to do anything fancy or do I just have to save @ the end of disc 1 and then switch to disc 2?

Is there an "Apend Disk" option anywhere? That was what I used to switch disks on the iOS/Android version of RetroArch. Sorry if that's not the case on 3DS (can't test it for myself since I'm on 10.1).
 
I asked you before to stop spreading wrong informations :P
where did you get the idea that you have to delete the config files when updating?
I forgot who it was before, but that is what was said. I am just mentioning what I read before. Some reason, if you leave the Configs, it does not Update right or something. Your saying when you Install a Update, it overwrites the existing Configs to match the new Build?

@NekoMichi
There is, but it locks up after you select the new Disk to change to
 
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Im not sure if this relevant or not, but this may be used in retroarch here. But is it possible to port over OpenGL to 3ds?
 
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