Basicly all inputs are taking a while to work after loading a rom.
This happens on multiple cores.
There is also bugs related to network like core updates and achievments not working on 1.7.0.
I don't think 1.7.0 is stable on the vita.
Even the "Stable" release.
There are some serious input and network issues on it.
I'm still on 1.6.9 for now.
It would help to specify the cores and games tested that exhibit these problems.
I can't speak for everyone, but my installation with the same configuration I've been using for a while has been lag-free (Tested with SNES9x '10, fMSX, FBA).
There is also bugs related to network like core updates and achievments not working on 1.7.0.
Once again, core updater doesn't even exist, let alone work (Since the packages are all baked into the installation). Can't speak for Cheevos, but I'll check in with it when I have internet access later today.
No one ever answered my question from a few days ago about if netplay works on retroarch on the Vita. Anyone have any experience and can help me? Thanks.
Sorry to disappoint, but not very many people have two Vitas on 3.6 to test Netplay for me.
And I've tried linking up a RaspPi and Vita together, no dice. General information on netplay provided by Libretro sadly kinda goes in both ways.
May as well take down two birds with one pebble; Yes, this CAN help for cores that have the ability to use hardware rendering (I.E. PCSX-R). HOWEVER, this requires Libretro to add support for VitaGL, AND the requisite core to be updated to take advantage of this.
It's all based essentially off the time to implement such niceties; it can (and probably will?) happen, but needs time. But again, I'm not a Libretro spokesperson here so I don't feel I'm qualified to make such predictions.
As for every other core, well... for the most part, these are all software rendered anyways. You may see the slightest speed boost, but don't expect miracles. This is just how RA cores are developed to begin with as they more or less try to capture CPU-bound accuracy; you'll see better results if said cores are forked into separate Vita-specific projects to take advantage of specialized hardware rendering (I.E. those 3DS SNES emulators outside of RA, same kind of principle).
Awesome, thanks! Has anybody tried the new Vice-64 core?
Is there a usable on-screen keyboard? This might allow multiplayer c64 on PSTV, but I have no time to test it atm.
I tried a few games and they worked. There's still a minimal slowdown (sound skipping) in Master of The Lamps, but much less than on PSP.
Some problems with the core that I found. These are probably not Vita specific:
- On-Screen keyboard cannot be controlled with gamepad
- Two player on VitaTV does not work
- I cannot change disks (for games that require "insert disk two") without restarting the emulated C64
- FastSid engine sound (6581f) sounds a bit wrong. Resid engine sound (6581r) is extremely slow compared to Fastsid. Other ports of Vice (PSP, Windows etc) do not have this enormous slowdown when using the resid engine.
The ones from 02-07 and 02-08 are working, but they are missing a whole bunch of cores (67 MB filesize only),
from then on they are just completely broken..
I tried a few games and they worked. There's still a minimal slowdown (sound skipping) in Master of The Lamps, but much less than on PSP.
Some problems with the core that I found. These are probably not Vita specific:
- On-Screen keyboard cannot be controlled with gamepad
- Two player on VitaTV does not work
- I cannot change disks (for games that require "insert disk two") without restarting the emulated C64
- FastSid engine sound (6581f) sounds a bit wrong. Resid engine sound (6581r) is extremely slow compared to Fastsid. Other ports of Vice (PSP, Windows etc) do not have this enormous slowdown when using the resid engine.
@frangarcj. Thanks for adding two cores, especially Vice!
I did some more digging on what I said before about the Vice core:
- In the version from 2018-02-06, the on-screen keyboard and onscreen menu control are already fixed. There's now a mouse pointer which can be controlled with gamepad.
- The slow resid engine is a "feature" of vice 3.0 so it happens even on PC, e.g. not a bug.
- The disk change problem was not limited to Vice, but was broken in all cores. It is being worked on now by fr500.
- Two-player support on PSTV seems to still be missing in the Vice core. Using the Nuklear GUI I can enable only Joy1 pr Joy2, not both at the same time.
The ones from 02-07 and 02-08 are working, but they are missing a whole bunch of cores (67 MB filesize only),
from then on they are just completely broken..
I am not involved with the development I was just posting my findings as a user of Retroarch. I know @frangarcj has done an immense amount of work on Retroarch Vita...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
Another video game prototype has been found and preserved, and this time, it's none other than the game that spawned an entire franchise beloved by many, the very...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
Anbernic is back with yet another retro handheld device. The upcoming RG28XX is another console sporting the quad-core H700 chip of the company's recent RG35XX 2024...
Homebrew games for retro consoles have seen a rise over the years thanks to new tools and community-made development kits, which help a lot in the process of creating...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
In 2017, the United States Federal Communications Commission (FCC) repealed net neutrality. At the time, it was a major controversy between internet service providers...