Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

yeshuachrist

Well-Known Member
Member
Joined
Sep 1, 2010
Messages
600
Trophies
0
XP
1,482
Country
United States
"2017-05-10_RetroArch", nightly build while its up. the 5/11 version seems to break the menu, can't seem to call it after a rom is loaded.

(Rom path = ux0:/roms/snes ............. Image path = ux0:/data/retroarch/thumbnails/roms/snes/xxxxxx.png)

Does not show images of any kind, it changes the tab icon to the "Content Tab", go to director option and change "file browser" to the path of your roms like "ux0:/roms/snes" ................. the best that can be done so far until images are enabled ................. most important fact is the similar file paths, since we do not need to use playlist.lpl files (that and the database options should be scrapped, worst use of ideas since the N64 Emulator's confusing CRC, which I've played with in the past) (Everything else seems good, the only snes emulation better on a console is the xbox, but this one has better sound)

Correct Playlist Example (use notepad, named "playlist.lpl")

ux0:/roms/snes/F-Zero - Axnfantics Edition.zip
F-Zero - Axnfantics Edition
app0:/eboot.bin
Snes9x 2002
0|crc
playlist.lpl
ux0:/roms/snes/SMRPG - Armgdn 8 Hard.zip
SMRPG - Armgdn 8 Hard
app0:/eboot.bin
Snes9x 2002
0|crc
playlist.lpl


(You don't need to use playlist if your just using one or two cores, that is you installed one or two or so different .vpk emulators from the distribution package, like I've installed snes 2002 and snes 2005. You can specific what core the rom is using like "Snes9x2002" to save yourself some time, if you have more than one core installed for roms (no need because using a single core installation does not reference multiple cores in the same install, unless you want to install a big fat package, lots of wasted space) (no speed increase using a unzipped file for snes, better to save a little space) (opening and closing the menu rapidly will just restart the rom, doesn't seem to crash the emulator, this indicates the instability in using images to preview the roms, so probably why option is disabled anyway)
 
Last edited by yeshuachrist,
  • Like
Reactions: cvskid

Lord M

Well-Known Member
Member
Joined
Oct 31, 2014
Messages
1,075
Trophies
0
Age
31
XP
502
Country
Italy
I think nobody understand what i mean.
In other cores, savestates do a sort of freeze during the saving process (and loading), but on pcsx, the game doesn't stop and continue with much lags and slowdown until the end of the process, and it is a bit annoying.
Faster or slower i only want to know if it is possible to have this features on pcsx like it was on other cores.
 

pralima87

Active Member
Newcomer
Joined
Sep 26, 2016
Messages
29
Trophies
0
Age
36
XP
79
Country
Brazil
I think nobody understand what i mean.
In other cores, savestates do a sort of freeze during the saving process (and loading), but on pcsx, the game doesn't stop and continue with much lags and slowdown until the end of the process, and it is a bit annoying.
Faster or slower i only want to know if it is possible to have this features on pcsx like it was on other cores.

Nope that was not fixed.
Might be a core issue.
 

AlternativeZero

Well-Known Member
Member
Joined
Apr 7, 2017
Messages
250
Trophies
0
XP
817
Country
Oh, I just noticed a really bad bug when using the all in one vpk.

If you wait too long before switching cores the screen will freeze and you have to reboot your device.
 

Lord M

Well-Known Member
Member
Joined
Oct 31, 2014
Messages
1,075
Trophies
0
Age
31
XP
502
Country
Italy
Hi, There's another workaround for pcsx suspend/resume bug. Put your roms inside ux0:/app/RETROVITA if you are using all in one vpk. You have to open the iso by browsing app0 inside Retroarch
Would help for pcsx savestates if i upload for you (so you can check) the latest nightly bin/self (september 2016) where work like in the other cores? The only problem was that sometimes its crash during the loadstate, but the saving works correctly.
 

frangarcj

Well-Known Member
Newcomer
Joined
Nov 10, 2013
Messages
45
Trophies
0
Age
40
Location
Almería, Spain
XP
215
Country
Would help for pcsx savestates if i upload for you (so you can check) the latest nightly bin/self (september 2016) where work like in the other cores? The only problem was that sometimes its crash during the loadstate, but the saving works correctly.

I think it is something that has to do with netplay. I have to ask about it
 
  • Like
Reactions: Count Duckula

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think