Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

yeshuachrist

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http://buildbot.libretro.com/nightly/playstation/vita/

"2017-05-08_RetroArch" ... that just came out ... and ... "snes9x2002_libretro.vpk"...this version finally works without crashing on Super Mario RPG Armageddon .8 (FF6 hard mod still crashed)...Great Job that is the best snes emulator available for vita, I'm using it on the pstv. Actually, all the recently nightly builds seem to work on pstv.

Too bad there's no clock speed settings in anything worth wild in retroarch, anyone have luck getting "amphetamin" plugin to work with retroarch?
 
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frangarcj

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http://buildbot.libretro.com/nightly/playstation/vita/

"2017-05-08_RetroArch" ... that just came out ... and ... "snes9x2002_libretro.vpk"...this version finally works without crashing on Super Mario RPG Armageddon .8 (FF6 hard mod still crashed)...Great Job that is the best snes emulator available for vita, I'm using it on the pstv. Actually, all the recently nightly builds seem to work on pstv.

Too bad there's no clock speed settings in anything worth wild in retroarch, anyone have luck getting "amphetamin" plugin to work with retroarch?

Everything is clocked at max speed
 
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Zukov

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http://buildbot.libretro.com/nightly/playstation/vita/

"2017-05-08_RetroArch" ... that just came out ... and ... "snes9x2002_libretro.vpk"...this version finally works without crashing on Super Mario RPG Armageddon .8 (FF6 hard mod still crashed)...Great Job that is the best snes emulator available for vita, I'm using it on the pstv. Actually, all the recently nightly builds seem to work on pstv.

Too bad there's no clock speed settings in anything worth wild in retroarch, anyone have luck getting "amphetamin" plugin to work with retroarch?
lol 2005 is the way to go
And the homebrew's programmers doesn't lock their apps in that way. Specially RA, we need those extra frames
 

yeshuachrist

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lol 2005 is the way to go
And the homebrew's programmers doesn't lock their apps in that way. Specially RA, we need those extra frames

Installed both single core packs from the package listed "snex9x2002_libretro.vpk" and "snes9x2005_libretro.vpk" (both have their own bubbles, and reference the same retroarch folder in the data folder)

"My playlist.lpl" (notepad document) (ux0:/data/retroach/playlists)

ux0:/roms/snes/F-Zero.zip
F-Zero
app0:/eboot.bin
DETECT
0|crc
My playlist.lpl
ux0:/roms/snes/F-Zero - Geliefert.zip
F-Zero - Geliefert
app0:/eboot.bin
DETECT
0|crc
My playlist.lpl


This will show the roms "F-Zero.zip" and "F-Zero - Galiefert.zip" in the collections/playlist option in the snes emulators for both single cores installed, follow the format and add titles. Can't seem to show the boxart images or the feature does not work (just out of luck with that or, i'll try a few more things, maybe a future update will fix?)
 
Last edited by yeshuachrist,
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Zukov

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Installed both single core packs from the package listed "snex9x2002_libretro.vpk" and "snes9x2005_libretro.vpk" (both have their own bubbles, and reference the same retroarch folder in the data folder)

"My playlist.lpl" (notepad document) (ux0:/data/retroach/playlists)

ux0:/roms/snes/F-Zero.zip
F-Zero
app0:/eboot.bin
DETECT
0|crc
My playlist.lpl
ux0:/roms/snes/F-Zero - Geliefert.zip
F-Zero - Geliefert
app0:/eboot.bin
DETECT
0|crc
My playlist.lpl


This will show the roms "F-Zero.zip" and "F-Zero - Galiefert.zip" in the collections/playlist option in the snes emulators for both single cores installed, follow the format and add titles. Can't seem to show the boxart images or the feature does not work (just out of luck with that or, i'll try a few more things, maybe a future update will fix?)
Don't know why you are quoting me, but... The images and boxart must have the same name as your rom.

And I thought that the roms run faster if they are unzipped.
 

yeshuachrist

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Don't know why you are quoting me, but... The images and boxart must have the same name as your rom.

And I thought that the roms run faster if they are unzipped.

used the images created from the screenshots + some found here https://github.com/libretro/libretro-thumbnails pictures will not show at all (unless the roms are identified in the database file "Nintendo - Super Nintendo Entertainment System.rdb") ... the only way to fix that is to fix the entries and compile the file, what a choir, I'll try to edit an entry in with a hex editor ... I read some people tried that and it didn't work, anyway, Go into the "Directory" option and you can set the rom folder from the "File Browser" option, you don't need to use a "Play List"

(Working EDITED "Nintendo - Super Nintendo Entertainment System.rdb" for "F-Zero.smc", don't worry about crc or file size, just an example, used hex editor, you can see where i blanked out the value near the top in the file)

https://drive.google.com/file/d/0By2fYmdwwkMXYVY0YmlNYzhZQ3M/view?usp=sharing

using the big plus symbol uptop to "scan compatible file", after that "F-Zero.smc" shows up in the "Load Content/collections" option under the "Main Menu" big symbol...............guess that's a start, won't know if that worked until I add another rom using same method, then back to see if some boxart will show up, boo hoo.

EDIT

display images on rom selections, preview images I think its just disabled for stability. the program does show previews of savestates when you find the option (use the quick menu in game after setting the option to show savestates preview images) (changing the file path of the program from its native thumbnail and screenshots to the working savestates should show previews, just about finished though, what a choir, can't get to the string path from a hex editor, so from the source or maybe a future update)
 
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Kerbangman

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This new PCEngine Beetle core is not as good as the older Medafen one.
Serious slow down on Gates of Thunder. Never had that.

Any chance of changing it back?
 

Zukov

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This new PCEngine Beetle core is not as good as the older Medafen one.
Serious slow down on Gates of Thunder. Never had that.

Any chance of changing it back?
Kind of sure that beetle = mednafen. And yes, it has slowdowns when it's loading something.
 

Kerbangman

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Kind of sure that beetle = mednafen. And yes, it has slowdowns when it's loading something.

It slows down on the large ship section on the first level.
I'm sure it never done it on 13.6.
I'm going to try an older version.

Whats the Beetle stand for? They never had that on the older verison.
Plus they have added turbo buttons.
 

Zukov

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It slows down on the large ship section on the first level.
I'm sure it never done it on 13.6.
I'm going to try an older version.

Whats the Beetle stand for? They never had that on the older verison.
Plus they have added turbo buttons.
Go see the logo of the mednafen emulator. It's a beetle.
 

XC-3730C

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What's the best SNES core to use?
I would like to be able to play Super Mario RPG, Kirby Dream Land, Star Ocean, Star Fox 2, Yoshi's Island.
 
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Kerbangman

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Latest nightly fixed a problem with blocking input polling. Now menu runs at 60fps and frame throttle is back.

e.g. PCSX_REARMED with Crash Team Racing without vsync and no sound reaches 160fps in some scenes.

Thanks.

Any chance of sorting out ZanacXzanac.

It works OK when not using bios. But when using bios the newest game does not boot,
 

Lord M

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Latest nightly fixed a problem with blocking input polling. Now menu runs at 60fps and frame throttle is back.

e.g. PCSX_REARMED with Crash Team Racing without vsync and no sound reaches 160fps in some scenes.
Good, and what about savestates? :D
 

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