Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

Kerbangman

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So i need to COPY and put the roms in data/ and not data/retroarch/playlist? (anyway from here Snes and Gba games works...). And i need to COPY only the rom, not the folder? (usually i put the rom in a folder with the name of the game). Or i need to put the roms in another folder created, this is what you tell me?

Make sure you have VitaShell V1.2
Use only UX0:/Data folder
Make folders in above
e.g FBA SNES PSX etc

For FBA copy neogeo.zip into FBA folder and make sure that the Neogeo.zip is a complete set.
For all other bios place in UX0:/Data/Retroarch/System

VitaShell V1.2 now has a select all for multiple file move and copy

To get Vitshell V1.2 if your still on 0.95 is to uninstall it and the henkaku installtion and start again.
It will install the new version now off the website.

I use Filezilla to transfer files . It's reliable and works. Just takes some time.
 
Last edited by Kerbangman,

ArugulaZ

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For those curious: Street Fighter EX Plus Alpha works at about 45 FPS at default settings... playable, but slightly chuggy. Turn frameskip to 1 and it becomes extremely playable. I can't wait to see later versions of this Playstation emulator.
 
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julio.apc16

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For those curious: Street Fighter EX Plus Alpha works at about 45 FPS at default settings... playable, but slightly chuggy. Turn frameskip to 1 and it becomes extremely playable. I can't wait to see later versions of this Playstation emulator.
tested mortal kombat trilogy has sound 100%?
 
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ArugulaZ

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I 'unno. I'm not a fan of Mortal Kombat. However, I think there was a port of MK2 for the Playstation that was pretty good, just in case anyone was dying to play that game.
 

KawaiiAurora

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I've found a core specific bug in Snes9x 2005 (not plus) on the Vita. When I load up Super Mario All-stars + Super Mario World or Super Mario All-stars; the Super Mario 1 game opens but input isn't accepted. Input is accepted in all other games and they work well. The Super Mario 1 game in the ROMs I mentioned runs without any issues in SNES 9x v0.4.2 Mod 26 in VHBL

Thanks,
Aurora
 

sj33

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I've found a core specific bug in Snes9x 2005 (not plus) on the Vita. When I load up Super Mario All-stars + Super Mario World or Super Mario All-stars; the Super Mario 1 game opens but input isn't accepted. Input is accepted in all other games and they work well. The Super Mario 1 game in the ROMs I mentioned runs without any issues in SNES 9x v0.4.2 Mod 26 in VHBL

Thanks,
Aurora
This is an age-old well known bug that affects all versions of CATSFC, even non-libretro versions.

Go to Core Options and enable Swap Controllers. Then it will work.
 
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memomo

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I'm experiencing wired issue with the latest nightbuilt

I've successfuly installed the emulators that I want to have but it's doesn't show up the folder that I've created in ux0:/data/roms any other folder is visible!!??

I've tried to create a new folder and move the roms to it but still invisible

I've tried to delete the configuration file inside retroarch folder and it still the same

Any thoughts?

Thanks
 

Galick

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I'm experiencing wired issue with the latest nightbuilt

I've successfuly installed the emulators that I want to have but it's doesn't show up the folder that I've created in ux0:/data/roms any other folder is visible!!??

I've tried to create a new folder and move the roms to it but still invisible

I've tried to delete the configuration file inside retroarch folder and it still the same

Any thoughts?

Thanks

This happened to me and one particular file. What I did was recopy my rom over, from my PC, and that seemed to do the trick.
 
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SeongGino

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I only just realized today this thread was featured in the latest Wololo article.
Safe to say, personal hype intensifies.

Anywhoozle, off to updating the thread (Again) and getting this installed for myself.

*5 minutes later*

All I have is Megaman X4 to test (For now anyways, because of previous space concerns), and that ran absolutely perfectly with stock, out-of-the-box settings.

Safe to say, much better than the N3DS (Which got about ~30-45fps on the same title).
 
Last edited by SeongGino,
D

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Is there any specific file type for PCSX Re-ARMed? I downloaded Crash Bandicoot 3 as a BIN/CUE (2 seperate files) and Retroarch doesn't pick them up in my ROMs folder, nor anywhere else I place them. I then also tried the "don't filter file types" toggle switch, but unfortunately no dice there either...

Will ECM files work? They're the only PSX ISO types I haven't tried up to now, to my knowledge. Cheers!
 
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SeongGino

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Is there any specific file type for PCSX Re-ARMed? I downloaded Crash Bandicoot 3 as a BIN/CUE (2 seperate files) and Retroarch doesn't pick them up in my ROMs folder, nor anywhere else I place them. I then also tried the "don't filter file types" toggle switch, but unfortunately no dice there either...

Will ECM files work? They're the only PSX ISO types I haven't tried up to now, to my knowledge. Cheers!

Works fine for me.
I have no idea what's going on with this sudden filesystem issue, but I personally left files in .../retroarch/ROM/(SystemAcronymHere)/. Sooo...

--------------------- MERGED ---------------------------

A small note regarding PCSX.

While it worked fine for the game I tested, after taking a system snapshot [Shown below] (Presumably while it was writing the actual image to the MC), the emulator... stopped, for a good second. But continued onward just fine.
b15016ba4e.jpg

So, um, yeah; the Vita MC's access speeds are shit. But that's of little surprise by now.
 

Galick

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Is there any specific file type for PCSX Re-ARMed? I downloaded Crash Bandicoot 3 as a BIN/CUE (2 seperate files) and Retroarch doesn't pick them up in my ROMs folder, nor anywhere else I place them. I then also tried the "don't filter file types" toggle switch, but unfortunately no dice there either...

Will ECM files work? They're the only PSX ISO types I haven't tried up to now, to my knowledge. Cheers!

.ecm files do not work with this emulator, you'll have to unpack them into a .bin file for them to load.
 

SeongGino

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.ecm files do not work with this emulator, you'll have to unpack them into a .bin file for them to load.

.ECM files, for note, NEVER once worked; it's explicitly used as a file compression format for faster network transfer speeds (Read, small filesize outputs), and that's it. You'll find an unpacker around Google somewhere, but it'll be a bit to find one that's reliable; preferably one that's a command-line drag'n'drop program.
Recommended to use .bin/.cue combos, or .IMG and/or .ISO images.
 
D

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Works fine for me.
I have no idea what's going on with this sudden filesystem issue, but I personally left files in .../retroarch/ROM/(SystemAcronymHere)/. Sooo...
Huh; I'm still recieving "no items" in my /retroarch/ROM/PSX/ folder...
I don't know if it's relevant or not (you seem to have a better knowledge for Retroarch than me lol), but could it be because I'm using an unstable nightly? (I happened to download the latest nightly there possibly is, as of typing)
 

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