@libretroretroarc, @toad king
One thing that is a bit frustrating is that the video mode retroarch comes up with every time I run it, is 640x576i. That doesn't work well, the top, left and right margins are Ok but near the bottom of the screen, the text is cropped by a black horizontal stripe followed by a white horizontal stripe each about an inch thick. Every time, I have to set it manually to 640x480i which works as expected.
We do this by design - I'm still unsure if setting those resolutions at startup can mess something up, so I prefer to err on the side of caution. I might have to ask Eke-Eke or somebody else who is inclined to know whether it is safe to set this at startup.
Another thing with the user interface is that if I choose to mute audio that makes games run very fast thus being unplayable.
As soon as it's not blocking on audio, it will run at speeds faster than 60/50fps, yeah. We might have to come up with a different way to provide muted audio seeing as how we block right now on audio.
I use a classic controller pro as my controller. I have noticed that if I start any game (any core) prior to connecting my ccp to my wiimote, the controller is not recognized. I have to press the home button followed by the minus, go to Controller #1 config and then choose another device then Classic Controller again and return to the game where the controller becomes operational.
This is normal - this is due to every core 'forcing' a unique input configuration. I think we might want a toggle for this so that people who want one shared input config for all cores can do that as well.
If I use the Debug text to display FPS during gameplay, it is also displayed in the program's menu hiding useful text.
That's why it's called 'Debug text' - it's there so that I have some region of the screen where it reports useful stuff to me - with no regard paid to if it interferes with the rest of the menu. Regular users shouldn't even be using it anyway.
.
The following games are missing the directional control: 1942, scramble, solomon's key, moon cresta
These games are missing the start button: arkanoid, gunsmoke.
I can look at hooking that up.
Some games show a black screen when they start but the emulator works (home button ok): rtype, rtype2, rtype leo, in the hunt. On the other hand, ikari warriors 3 freezes the wii every time I try to run it (black screen).
Have you verified that the same ROMs work on FBA 0.2.97.28 on PC? I would try that first before reporting anything to me. I have gotten R-Type to run at least before
R-Type Leo with FBA will never run at an acceptable framerate on Wii - forget about it - it doesn't even run fullspeed on the PS3, so the Wii has no chance in hell.
Other games have various glitches and I don't know if they are related to fba or retroarch: prehistoric isle->bad colors, enduro racer->missing graphics, puzzle bobble->bad graphics, power drift-gunfront->bad graphics and framerate, continental circus-chasehq-outrun-ourun dx->bad framerate
I dunno about Enduro Racer.
Power Drift and other Sega X-Board/Y-Board games are never going to run at fullspeed on Wii - they are not running fullspeed on the PS3 either, so forget about it in its current state.
The same goes for Chase HQ - even the PS3 cannot manage 60fps there.
The ironic thing about FBA is that it's the late '80s games that have far higher system requirements than the mid-to-late '90s games like CPS2/Neogeo/CPS3 et al.