Ladies and gentlemen, I happy to announce: we have our first final art in the game!
The logo designed and made by @Sliter
I agree, specially the emphasized part.Honestly, it looks bit cramped. It could need some air.
Maybe moving "the great" little bit and lowering adventures little bit.
And have proper space between Ts in attorney.
Looks awesome!
thanks! (~^w^)~Awesome!
it "cant" be done, there are limitations of the original image size and how the game read, I was very surprised that we could make the "adventures" part this long, compared to the original XD if we make longer than how the game "cut" it, will lost some pieces, actually we had some problems with this there but was solved xDMaybe moving "the great" little bit up and lowering adventures little bit
thanks! (~^w^)~
it "cant" be done, there are limitations of the original image size and how the game read, I was very surprised that we could make the "adventures" part this long, compared to the original XD if we make longer than how the game "cut" it, will lost some pieces, actually we had some problems with this there but was solved xD
Actually we can if we resize to make fit with the changes, but well, it gonna be smaller.
Other way could be editing how the game read the image file and place on screen, but this one I have no idea how to and I don't think it's easy, same gores to making the " adventures" lower, would need these kind of changes
I can edit it again if @juan_3579 and @Pottty agree that it's needed o3o
Hey look! your chinese friends are on it too! xD
http://zt.tgbus.com/acghh/Work/2015/07/06/17514265210.shtml
I'm not saying it's impossible, just hard, if you know how to it would be a great[lol] help here o3o just need to know if they want to do change it.In AAI2, we were able to make most of the images bigger. Mainly we made some text windows bigger to fit more text.
While it is possible to add pages in some situation, there were plenty of situations where making them bigger was must.
If it is max height, maybe lowering height of "Ace Attorney" slightly would do job.
I'm not saying it's impossible, just hard, if you know how to it would be a great[lol] help here o3o just need to know if they want to do change it.
yeah we did some test already, this is why the subtitle could be longer than the original one , and the logo itself a but more tall... don't think we are just throwing stuff there XD to do these montage need some dedication ... if we try to make the subtitle a bit down it will get on the capcom rights thing :/ we have luck that it could be wider lolThere is also possibility that not all images are using all the reserved space they can in DGS.
That was other way we made some images bigger in AAI2. It shouldn't be hard to test the limits
of space for images.
yeah we did some test already, this is why the subtitle could be longer than the original one , and the logo itself a but more tall... don't think we are just throwing stuff there XD to do these montage need some dedication ... if we try to make the subtitle a bit down it will get on the capcom rights thing :/ we have luck that it could be wider lol
What exactly you did on the AAI2 localization ?
Who's currently translating what (on the text side)?
(Probably good to have all translators chime in so they're not redoing someone else's work by accident)
Yeah, you probably mean alpha/beta testing, I'd be in on that too if possible.Localization or no, I would be interested in helping out with the text editing. Not translating, just proofreading to make sure it sounds natural and keeps the original tone and such. Can anyone get back to me on this?
Well for the most part only one of them has any knowledge of Japanese, that would be Juan, while the others are doing stuff like inserting graphics and actually putting English text into the game, in place of the Japanese text.Man, I wish I knew Japanese, just so I could play this game and help you guys out, because usually I'm very interested in language, but I just don't know Japanese.
How much experience do the guys working on this have, anyway?