While not on gaming exactly, I think the report applies to all forms of entertainment.
You can read the article here:
http://gizmodo.com/report-piracy-isnt-killing-content-1441055599
and the full paper here:
http://www.scribd.com/doc/172985274/LSE-MPP-Policy-Brief-9-Copyright-and-Creation
As I have said before. If you get people reasonable prices they will buy rather than pirate. In general those that pirate weren't going to buy anyway. BUT they do tell friends who often DO buy and hence a publisher will make sales they wouldn't have with the pirate in question. Think of it as free advertising. To bad the publishing companies (or say MPAA or RIAA) don't understand this concept.
"Contrary to the industry claims, the music industry is not in terminal decline, but still holding ground and showing healthy profits. Revenues from digital sales, subscription services, streaming and live performances compensate for the decline in revenues from the sale of CDs or records...
“Despite the Motion Picture Association of America’s (MPAA) claim that online piracy is devastating the movie industry, Hollywood achieved record-breaking global box office revenues of $35 billion in 2012, a 6% increase over 2011... The music industry may be stagnating, but the drastic decline in revenues warned of by the lobby associations of record labels is not in evidence."
You can read the article here:
http://gizmodo.com/report-piracy-isnt-killing-content-1441055599
and the full paper here:
http://www.scribd.com/doc/172985274/LSE-MPP-Policy-Brief-9-Copyright-and-Creation
As I have said before. If you get people reasonable prices they will buy rather than pirate. In general those that pirate weren't going to buy anyway. BUT they do tell friends who often DO buy and hence a publisher will make sales they wouldn't have with the pirate in question. Think of it as free advertising. To bad the publishing companies (or say MPAA or RIAA) don't understand this concept.