I'm guessing something.
For have NO CWAVs (so NO SOUNDS for CWAVs sounds) at all (i.e. when I click on an app), it's possible to create empty/dummy sound files?
If so, I have Adobe Audition, I know how to edit a song, but Idk how to create a new one from nothing, and with no sound.
Little help?
It should work, i use audacity, with it there is a simple way to do that, it's also portable if you don't want to install it:
Open audacity, on the top bar click on generate -> silence , write something like 1 second then click ok, you're done, now save the file and convert it to cwav
I have a problem with the .wav to .bcstm converter. After clicking "Okay" an Out of Memory Excception occurs described here:
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb)
at System.Runtime.InteropServices.Marshal.AllocHGlobal(Int32 cb)
at BrawlLib.Wii.Audio.RSTMConverter.Encode(IAudioStream stream, IProgressTracker progress)
at System.Windows.Forms.BrstmConverterDialog.btnOkay_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
After the stacktrace prints, the application freezes and I have to stop it.
Now, I've made multiple C# applications, and if it was a code-related error I would be able to correct it, but it doesn't seem to be a code issue, it seems to be more related to my PC being dumb :/
Memory shouldn't be an issue described by my specs:
Dell manufactured motherboard
Windows 10 64-bit
Intel Quad Core i3-4130 @ 3.40 GHz
16 GB DDR3 RAM
888 GB of 2 TB Left on disk
I have a problem with the .wav to .bcstm converter. After clicking "Okay" an Out of Memory Excception occurs described here:
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb)
at System.Runtime.InteropServices.Marshal.AllocHGlobal(Int32 cb)
at BrawlLib.Wii.Audio.RSTMConverter.Encode(IAudioStream stream, IProgressTracker progress)
at System.Windows.Forms.BrstmConverterDialog.btnOkay_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
After the stacktrace prints, the application freezes and I have to stop it.
Now, I've made multiple C# applications, and if it was a code-related error I would be able to correct it, but it doesn't seem to be a code issue, it seems to be more related to my PC being dumb :/
Memory shouldn't be an issue described by my specs:
Dell manufactured motherboard
Windows 10 64-bit
Intel Quad Core i3-4130 @ 3.40 GHz
16 GB DDR3 RAM
888 GB of 2 TB Left on disk
Well, so I didn't deliver my German Translation–
I seemingly stopped after some minutes, with the minor text files finished and being stuck on the word "drawable" (It's something like "scale-able", I imagine, no?).
Well, a year later, I could finish it…
There's (seemingly) no demand, but should I? It's pretty ridiculous, I know.
So I'm able to add bgm, but for some reason my sfx are loading but not playing when I install.
Any help?
The exact process is:
Convert .wav to .cwav (using an app of course don't have acess to the dev kit)
create .cwav chunk
I select two options and import two
it claims to be a sucess
import. let it reload.
ftp install
and no sfx.
Hi everyone,
this application is a mod of Reisyukaku's YATA, that i decided to publish after i saw he didn't update the application for a while.
this tool includes some new features and bug fixes.
My goal is to create an all-in-one theme application, for customizing 3ds themes.
Now is still a beta,so if you find a bug or would like to request a feature, leave a feedback
Version 1.8:
-Added scrollbars in the theme settings window for PCs with small screens, now that window can be resized as someone asked
-Fixed loading themes with Cwav = null
The file is too big for gbatemp, i uploaded it on github, get it here
Features to add:
-WAV to CWAV without rerly on copyrighted software
-Theme simulator with every UI element (GETTING CLOSER....)
Github : Here
Require .NET 4.5
Also, here is a guide on how to make themes with YATA+: HERE
loop assists:
- .mus (playlist for .acm)
- .pos (loop info for .wav)
- .sli (loop info for .ogg)
- .sfl (loop info for .ogg)
(Practically every format supported by Vgmstream)
Version 1.7:
-Faster startup: the update check is now done in background
-Added size checks for the CWAV chunk (sometimes if the section is too big the CWAVs won't play)
-Theme sender now sends the themes via FTP in the themes folder (or another one) in the sd without using zip files, so it doesn't require anymore the YATA+ theme installer
-Some other minor fixes in the simulator and the main window
Version 1.6:
-Fixed a overflow bug when editing the colors in a theme
-Replaced Windows Media Player with an embedded player
-Now you can disable the player and use your default player like YATA+ lite
-Added option to send themes to CHMM2 by Rinnegatamante
-Added tooltips in the theme settings windows
-Added support for "custom colors" in the color dialog for the theme settings window
-Now the top and bottom images are aligned in the theme preview
Version 1.5:
Version 1.5 & 1.5 LITE:
this version doesn't add any new feature, but fixes many bugs, I tested this version very much and i didn't find any bug, so i would call it stable, also, YATA+ should not have more than one instance opened at the same time or you may have problems with conflicting temp files.
I deleted other versions from this post to avoid confusion, if you need to, you can download the older versions from the release section of github.
Version 1.4:
Version 1.4 & 1.4 LITE:
-Released "YATA+ Lite" which doesn't require windows media player
-Fixed support for back arrow, thanks everyone on gbatemp who figured out how those bytes works
-New basic theme templates
-Now YATA supports file associations (bin, brstm, bcstm, cwav)
-Added cursor in the theme simulator
-Now drag and drop supports importing images too (only PNGs)
-Multi-languages support
-Realtime color preview in the theme settings
-WAV -> CWAV conversion now works properly (still need SDK tool)
-WAV optimization (channel, frequency, bits) before converting to CWAV can be edited or disabled
-Remote theme installing via FTP (download the homebrews pack from this thread)
-Export/import colors in the theme settings (this also will allow to set every color to one, export, hex edit the exported file and reimport)
-Some other little features and fixes
Notice that YATA+ LITE is a separated branch from YATA+, so the LITE version won't receive the minor updates the .1 ones, but will always have the same features as the normal YATA+ (except the media player)
Version 1.3.1
-Fixed a bug with the theme simulator
-Now the no background option for "Solid w/ Texture squares" themes is supported
-Other fixes
Version 1.2:
V 1.2 changes:
-WAV -> CWAV and CWAV -> WAV conversions now support spaces
-WAV -> CWAV and CWAV -> WAV conversions now support multiple files at once
-Implemented drag and drop
-Auto "optimization" WAV files to 8-bit,8000hz,mono before converting to CWAVS
-Fixes in the CWAV importing
-Fixes in the CWAV dumper
-Some other minor fixes
Version 1.1:
Changes in YATA+ V1.1:
-Auto check for updates
-Added an embedded player for playng CWAVs/BCSTMs
-Converting CWAVs,BCWAVs and other formats (check the spoiler at the end of the post) to WAVs
-Added option to choice the position of the buttons in the theme settings screen (For pc with larger fonts)
-Fixed some bugs with the CWAVs dumper
-Full support for "simple themes", such as "simple orange" and "mood matrix"
-Now vgmstream and his DLLs aren't deleted anymore
-Fixed a bug that makes YATA read the wrong colors from an image
-Some other minor fixes
Version 1.0:
Features added:
-"new" key in the File menu
-Loading uncompressed themes
-Auto open image in a photo editor
-Gui for the WAV -> CWAV converter of the leaked SDK
-Generating CWAV chunks (Replace SFX in the theme)
-Dumping and playing CWAVs
-User preferences
-Generating theme previews for CHMM
Known bugs fixed:
-Changing scroll types
-Other bugs relative to saving the theme (When writing a theme the offsets for images,colors etc weren't updated so sometimes the theme generated would be invalid)
-close button and bottom buttons swapping when saving the theme's settings
Some screenshots:
Thanks to:
Reisyukaku for the original application.
Team Fail for the source of 3DS .CWAV dumper
Xextil for the source of "Custom Theme Cwavs".
HCS for vgmstream.
And everyone everyone who contributed indirectly from GBAtemp and 3dbrew.org
I used the program and it work perfectly, the only issue I faced was when playing the BGM on the actual console, it loops on a section that isn't the one I chose and doesn't stops looping at all. I don't know if it was my fault because I tried to pick section where it loops multiple times until I hit the right spot or if it was a pogram bug or something
I used the program and it work perfectly, the only issue I faced was when playing the BGM on the actual console, it loops on a section that isn't the one I chose and doesn't stops looping at all. I don't know if it was my fault because I tried to pick section where it loops multiple times until I hit the right spot or if it was a pogram bug or something
Actually I quite a problem with that to. It didn't let me use my original wav file. When loading the file to the looping tool it showed a 25+ minute lenght instead of the actual lenght that was about 8 minutes or so, and if I click anywhere on the time bar the "program stop working" window will pop-up. To solve this I had to convert wav to bcwav first then converted to wav again (with this new wav it does shows the correct lenght of the song) so that I can finally converted to a BCSTM file.
Actually I quite a problem with that to. It didn't let me use my original wav file. When loading the file to the looping tool it showed a 25+ minute lenght instead of the actual lenght that was about 8 minutes or so, and if I click anywhere on the time bar the "program stop working" window will pop-up. To solve this I had to convert wav to bcwav first then converted to wav again (with this new wav it does shows the correct lenght of the song) so that I can finally converted to a BCSTM file.
I guess it's an encoding probem, i didn't make the brstm encoder so i can't help you.
You can try to convert your wav to brstm with brawlbox and then to bcstm with yata, but idk.
The only advice i can give you is to try a shorter song, i think 8 minutes is too long for the home menu try something like 1 minute or less
As you may have noticed, i'm not going to work on this anymore both because i'm moving to other projects and because there are better alternatives (also the code became a mess, i guess everyone's gotta learn somewhere).
Don't expect further updates, already published versions will ofc still work.
Rip YATA+
[Shameless self-advertising]
One of these projects I mentioned is web version of Yata: Yata online (very creative name indeed), this is mainly an experiment, i'm not going to actively work on it and it's never going to be a fully-featured theme editor due to browsers limitations. Still, if you're interested i opened a thread about it.
It's a good time to be a first generation Pokemon fan. But when was it not a good time to be one? In recent weeks we've seen a native LOVE2D recreation of Pokemon Red...
If you've been waiting for an excuse to replay Super Mario Sunshine and happen to have up to nine friends, do I have some good news for you. Released earlier today...
Images for the rumoured Zelda-themed limited edition Switch 2 for The Legend of Zelda's 40th Anniversary have started to leak online.
The leak shows only the...
Hoenn to the ROM hacking scene is like Kanto to the official games. It's everywhere. At this point you've probably played through Pokemon Emerald with a party of...
After being announced last year, the fan-made remake Gamma Emerald has finally gotten its first early access release. A complete rebuild of fan-favourite Pokemon...
The golden age of emulation on the Switch continues as a native Dolphin port was released by @Nagaa earlier today. Included in this port, we're looking at cover art...
With the latest entry to the Fire Emblem series, Fortune's Weave, set to launch in September, Nintendo have today announced a new Nintendo Direct to put it soundly in...
Harbour Masters were cutting it close with this one, promising a release of their Banjo Kazooie PC port "Lighthouse" by the end of this month. And they did not...
So I got pretty lucky on this one. Having ordered the physical version of Oblivion Remastered on Switch 2, I had it delivered earlier today, beating out the official...
Another day, another emulator ported to the Switch by @Nagaa. Today we're looking at a port of the popular DS emulator DraStic, allowing it to run straight from the...
Images for the rumoured Zelda-themed limited edition Switch 2 for The Legend of Zelda's 40th Anniversary have started to leak online.
The leak shows only the...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
After being announced last year, the fan-made remake Gamma Emerald has finally gotten its first early access release. A complete rebuild of fan-favourite Pokemon...
With the latest entry to the Fire Emblem series, Fortune's Weave, set to launch in September, Nintendo have today announced a new Nintendo Direct to put it soundly in...
Over the past week, rumors have started swirling as Redditors (probably correctly) deduced the title of the upcoming Elder Scrolls game, which will apparently be...
It's a good time to be a first generation Pokemon fan. But when was it not a good time to be one? In recent weeks we've seen a native LOVE2D recreation of Pokemon Red...
So I got pretty lucky on this one. Having ordered the physical version of Oblivion Remastered on Switch 2, I had it delivered earlier today, beating out the official...
Hoenn to the ROM hacking scene is like Kanto to the official games. It's everywhere. At this point you've probably played through Pokemon Emerald with a party of...
Harbour Masters were cutting it close with this one, promising a release of their Banjo Kazooie PC port "Lighthouse" by the end of this month. And they did not...
Over the weekend, SQUARE ENIX and Disney & Pixar Games shared the release window for the highly anticipated action-RPG Kingdom Hearts IV. A new trailer also...