NitroGrafx - PC-Engine & TurboGrafx-16 emulator

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I seem to have the same rip of Baby Joe and it works fine for me. Are you testing on HW or on an emulator? I think most emulators don't support more than 2GB at a time for folders/cards, which is just 2-4 CD games at a time.
Also NitroGrafx only supports single-file rips, I might look into that before a real release, this test was mainly for ADPCM.
Edit: Here is a new test version with a fix for a crash in ADPCM DMA.
Edit2: see next post.
 
Last edited by FluBBa,
testing on real DSI hardware, Baby Joe is now working with NitroGrafxTest2,
i just tried Lords of thunder that was working with 1st test build and it gave me the same load error,
but maybe this was random error because after activating the "on/off" option, and reload again, it works normally.

Tengai Makyou is now able to pass the intro but with some sprite glitches and audio scratch before ADPCM

edit : for baby jo, i could finish it (it is terrible but good to test samples playback) : sometimes ADPCM don't play . for example, i don't hear the bottle-feeding sounds when he suckels.

Bubblegum crash (hucard game), rightmost tile disapearing during facial animation (in both japanese and translated rom)

coudn't test more, my rips are 'multiple bin'
 

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Last edited by Garcimak,
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I'm tweaking how to calculate the length of the samples right now. might have a new test file soon.
Post automatically merged:

Here is a 3:rd test with better ADPCM length handling.
 

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Last edited by FluBBa,
baby jo - samples playblack seems now correct

Tengai Makyou - now gfx glitches are no more but later in intro, speeches are truncated or don't play

volfied - a strange "pointer" error , when you finish a level, the bonus countdown is infinite
and the background sine-wave sound stays lockedon a single note

Jigoku meguri - in level two, the music that is normally whistled est completely distorded and off key


Dragon egg - Black screen
Energy - grey screen after entering name
 

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