Hacking [RELEASE] X-PROJECT 5.05 SELF HOST

  • Thread starter Thread starter KiiWii
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I've just fixed the offline caching problem.

open offlinexmb.cache with a txt editor and delete the lines:
payloads/justbo3loader.html
payloads/justbo3/index.html


and rename:
payloads/lamance127/vtxlam127
to
payloads/lamance127/vtxlam127.html

This should fix the caching error.
thank, now it worked - https://imgur.com/a/rHQM9Q3

i know there's some missing file so that caused the problem but i dont know which files :)
 
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kiwii do you know of anything retroarch related for the ps4? is there gonna be some emulators/homebrew for ps4... all we have seen is piracy atm :/
 
update 2 : caching is completed but after closed web browser and open...refresh...still not working even when it said "X-project installed" after caching is done
update 3 : cache is worked now...
 
Last edited by warriosbest,
Possible solution to any issues: change the lodash version.

As an integral component it’s always been a large spanner in the works for this project, and after tweaking and compressing the lodash.min.js I got what I thought was the best out of it.

Apparently it’s the root of majority of issues people may be having, which unfortunately I can’t replicate as strangely it’s working absolutely fine my end.

People who complain of:
• caching not working (After fix)
• unable to load second payload
• excessive OOM’s

Please swap out the lodash version and see if it makes a difference. (I know I rolled back several versions from latest to get it stable my end, and then I compressed it).

Lodash.min can be found here: https://www.jsdelivr.com/package/npm/lodash

Back up the existing lodash.min.js Copy/paste the code into the file using a text editor like NP++, save and test the x-project XMB.

WARNING: some versions of lodash.min.js remove the right analog stick functionality.

Please report back if you are willing to test.

If we cannot get a solution, I will rewrite the nav from scratch but it will take a while.
 
Last edited by KiiWii,
X-PROJECT v1.1:

+ Fixed Cache typos (thanks @Leeful)
+ Added VTXHEN 1.7 (Lite = no update blocker included) C0d3m4st4 mod
+ Added VTXHEN 1.7 + VR Stooged mod
+ Updated PS4Cheater 1.4.7
+ Included optional wave background thanks @w!ck3dCl0wn (rename to style.css)

Download: HERE
 
Hello
how should I give the Xproject console a short description?
I see that you will not help a Pole

The whole thing is described in the first post:

X-Project aims to be an all in one self host, fully customisable, and easy to use.

@smf it does exactly that: starts HEN and envokes VR. In some instances VR won’t turn on after HEN is run, this solvers that issue. Alternatively just run the VR payload after any HEN one.
 
w jaki sposób ps4 ma połączyć się z hostem X-PROJECT

--------------------- MERGED ---------------------------

how ps4 is to connect to the X-PROJECT host
what to enter in the browser to connect to the host
 
@smf it does exactly that: starts HEN and envokes VR. In some instances VR won’t turn on after HEN is run, this solvers that issue. Alternatively just run the VR payload after any HEN one.

I thought it might, but the thread I found where he commented made it sound like you still needed to turn the PSVR on before HEN. The lack of any kind of description in the source just confused me. When I get back to my ps4 I'll do some tests.
 
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I thought it might, but the thread I found where he commented made it sound like you still needed to turn the PSVR on before HEN. The lack of any kind of description in the source just confused me. When I get back to my ps4 I'll do some tests.

VR enabler lets you turn it on after HEN is run.... if you forgot to turn it on before... so this is just a hybrid.

--------------------- MERGED ---------------------------

w jaki sposób ps4 ma połączyć się z hostem X-PROJECT

--------------------- MERGED ---------------------------

how ps4 is to connect to the X-PROJECT host
what to enter in the browser to connect to the host

https://gbatemp.net/threads/aio-ps4-exploit-guide.497858/


There is a whole guide here on how to host these type of files.
 
Dumb question:

Does anyone have a How-to for setting this up on PC? I’m lost on what youre supposed to do with the USB Folder vs. the xproject one.

I have an always-on server that I’d like to host this on.
 
Use HFS, there is a guide here: https://gbatemp.net/threads/aio-ps4-exploit-guide.497858/

The Usb folder contains apps and configure files to put on your pc or root of the hdd for the payloads to use.

Sorry...I must be daft.

I get using HFS. What I don't get is the purpose of the two folders when you extract the X-Project download.

One folder is "USB PC Files" and then "XProject". Since I'm using my PC, a USB drive isn't necessary correct? Just keep it on my hard drive?

Load up HFS, add both folders (USB PC Files and XProject), and then navigate to the IP address listed on my PS4?
 
@TheCarlough if you don’t want to use the configs or apps in the USB PC apps folder, just delete it, it’s not required to get X-Project running.

The apps within, for example trainer, is needed on pc to connect to the PS4Trainer payload in order to mod games. If you don’t want to use it, or any of those bits, simply delete the USB PC APPS folder.
 
Last edited by KiiWii,

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