So, if i understand right, the old source code (r33) will be the last version with bluetooth devices support?
I can't answer this question for sure at this moment. The fact is that i haven't been able to fix the bug in the past. The bluetooth module works that's for sure as the Wiimote i'm using definitely DOES connect to the NDEV as soon as it's synced but using libOGC then in the end, it tries to connect upon booting but error's out with code 17 03 where 17 00 should be. As long as this is not being resolved, there may never be any Bluetooth support.
The strange thing is that with this error, the Wiimote seems to be connected to the NDEV but ALL of the 4 LED's are offline and from what i can see by the debug logs, there seems to be a connection because as soon as you hit a button, there is a reply upon pressing / releasing. MAYBE this is a buffer related thing / structure packing related thing - i simply don't know. In theory it should have been working because the code is STOCK (original). But whatever release i use of libBTE / libwiiuse... i ALWAYS get the same result in the end.
...and not to forget: WinterMute regrets giving ANY kind of support. I almost tried at the devkitpro forums: NO RESPONSE. That's not the way how you should deal with people using your stuff.
EDIT:
As it turns out, OGG playback seems to be working without stuttering after enabling a long introduced feature that i had already implemented back in 2015 but didn't enable at the time because the original code was working for the Wii but that method didn't on the NDEV.
I just enabled the usage of SDL's memory Read/Write operations and this seems to be working.
The original feature was once implemented into the NightDiveStudio's Strife: VE port.
It looks like setting the screen bits per pixel to 32 makes the OGG music stutter again. 8bpp and 16bpp do not stutter whereas 16bpp are normally used for this port.
Time to get some beer...
Last edited by nitr8,