I have a few questions. First of all, how would you make the grab's endlag faster given this code :
Throw_Specifier(Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x5A, Unknown=0xAA, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x8)
Throw_Specifier(Unknown=0x1, Unknown=0x0, Unknown=3, Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x28, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x8)
Asynchronous_Timer(Frames=9)
Throw_Applier(Unknown=0x0, Unknown=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
Secondly, a lot of moves create exceptions so I can't change them. I then downloaded the source code from Sammi's github and ran the project, but when I try to open a game.bin or a fighter folder, I get the error "not a ACMD file". How do I fix this?
And lastly, is there a place I can find how to edit the moves to get some effects or it's just trial and errors? changing damage and knockback/angle etc.. is pretty straigtforward, but other than that I have no idea how to code this.