Generates a cache so that the game automatically knows what files to load from the sd instead of searching everywhere every time it needs to load something.Yea, had to edit it to S: and what does this do exactly?
Edit: Forgot to say thanks!
Generates a cache so that the game automatically knows what files to load from the sd instead of searching everywhere every time it needs to load something.Yea, had to edit it to S: and what does this do exactly?
Edit: Forgot to say thanks!
Well thanks again! It works and its a lot faster nowGenerates a cache so that the game automatically knows what files to load from the sd instead of searching everywhere every time it needs to load something.
Do i need to run Cachegen (letter) each time i add new files to saltysd/smash? it seems like so but i want to make sure hahaGenerates a cache so that the game automatically knows what files to load from the sd instead of searching everywhere every time it needs to load something.
Linux.... ok... thanks....Step 1) get linux Step 2) read the README file that it has included.
You can probably run it as a live CD or in a virtual box if you dont feel like dual booting.Linux.... ok... thanks....
I'm sure this can help for the 3DS version.
Just checking, you've double-clicked the titles of the sections and then double-clicked Main in the box below that, right?I have unpacked all the files, but now I'm stuck. Anyone want to help? When i load AnimCDM i Go to File>Open>Fighter "data/animcmd/fighter/{pikachu}/game.bin. I then parse the animations so i can see the titles of everything. How do i replace the movesets from here? I tried clicking edit, but nothing happens. Are there any video guides? Thanks!
Use the python scriptDTLS stable yet? Or is there a different one that I could use to unpack the updates?
I do everything and, it doesn´t replace the english voices for the japaneseYou can probably run it as a live CD or in a virtual box if you dont feel like dual booting.
I double click Wait 1 and 4 objects appear in Command List(Main Gfx Sfx and Expression) . I double click Main and a tab comes out with // Empty List //Just checking, you've double-clicked the titles of the sections and then double-clicked Main in the box below that, right?
Yeah, that seems normal. AnimCMD errors when you open multiple tabs, but if you click Continue, it works fine. And it says / Empty List // because there's nothing in that section, as your character is waiting during that animation and not doing anything. Try opening another section, like AttackAirF.I double click Wait 1 and 4 objects appear in Command List(Main Gfx Sfx and Expression) . I double click Main and a tab comes out with // Empty List //
When i double click GFX i get an error " Object refernce not set to an instance of an object " then when i click continue it gives me " InvalidArgument=Value of '1' is not valid for index" Then the gfx tab appears with // Empty List// clicking the edit button does nothing
I see. I opened AttackAirF and now i can see the text (Gfx seems fine but can still see the error) How do i swap the movsets for other characters? Edit button on the top is not doing anythingYeah, that seems normal. AnimCMD errors when you open multiple tabs, but if you click Continue, it works fine. And it says / Empty List // because there's nothing in that section, as your character is waiting during that animation and not doing anything. Try opening another section, like AttackAirF.
That's not a button and it doesn't do anything. To swap movesets you don't need to do anything with animcmd. To swap movesets you need to go to data/animcmd/fighter/firstcharacter/ and copy game.bin to the character that you want it on. Keep in mind that when patching dt, you can only use files less than or equal to the original in size.I see. I opened AttackAirF and now i can see the text (Gfx seems fine but can still see the error) How do i swap the movsets for other characters? Edit button on the top is not doing anything