Epic man, really stoked to see this. Im sure everyone really appreciates your contribution here.

Do you know of any gameplay videos for the pc version? I tried searching but couldn't find any because of the generic name of the project.

Also, a small suggestion - Could you use human-readable versions for your releases moving forward? This one is 23092020-8dbc424 which is a bit hard to read/understand.
 
Last edited by iriez,
Epic man, really stoked to see this. Im sure everyone really appreciates your contribution here.

Do you know of any gameplay videos for the pc version? I tried searching but couldn't find any because of the generic name of the project.

Also, a small suggestion - Could you use human-readable versions for your releases moving forward? This one is 23092020-8dbc424 which is a bit hard to read/understand.
Those are commit messages, not really intended for non-developers to read. This is the initial release so basically there's no changes other than the game ported to the Switch. If I do end up doing some changes I'll write about them on the release page for next release.
 
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WOW! Thank you for the port, it's working flawlessly so far. Cannot wait for the vice city port that seems likely to happen. Would mods work on these ports since they use the PC files?

This is fantastic with a nsp forwarder and overclocking with sys-clk alleviates the stuttering.
 
Last edited by Oscillate,
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Great job, can't believe it!

For some reason it's not possible to rebind the controls to achieve Xbox-like configuration, on foot and in vehicle are not treated as separate entries, so it's not possible to, say, shoot on foot and accelerate in vehicle with RT.
Stick movements are also not recognized as inputs.

Would it be possible to hardcode in a third control option that would match PS / Xbox controls?

Turning off the version string would be nice too.
 
Thanks so much for your work and for this. I’ve followed the instructions you’ve provided while using the steam version of the game and atmosphere is crashing upon loading (the menu works fine but game will crash before getting in) - do we have any knowledge on this? Cheers.

EDIT: Updated atmosphere to latest and launched homebrew menu using full RAM, currently watching the intro cutscene. :D
 
Last edited by Memorable,
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For those who wants to create their own forward NSP, I made an icon you can use.

GTA3.png
 
For those who wants to create their own forward NSP, I made an icon you can use.

View attachment 225921
Forwarders don't seem to work with this. Unless im doing something entirely wrong, but a forwarder created with NRO2NSP just hangs on a black screen followed by a vague "the software was closed because an error occurred" screen
 
Forwarders don't seem to work with this. Unless im doing something entirely wrong, but a forwarder created with NRO2NSP just hangs on a black screen followed by a vague "the software was closed because an error occurred" screen

Can forwarders run homebrew in app mode? May be the issue...
 
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