[Release] ScummVM 3DS

Discussion in '3DS - Homebrew Development and Emulators' started by TheCruel, Apr 6, 2016.

  1. Anyone tried Personal Nightmare on here?
     
  2. Waygeek

    Waygeek GBAtemp Regular

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    May 14, 2013
    Seoul, Korea
    Could ScummVM run Blade Runner?
     
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  3. Nitrus

    Nitrus Member

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    Sep 27, 2018
    United States
    This release has the AGOS engines and should support PN: https://github.com/Nitrus/scummvm/releases/tag/3DS/0.3.5
    I haven't tried it personally.

    Blade runner's a Work In Progress engine in ScummVM and marked as UNSTABLE, i.e. not officially supported, therefore I did not include it in my builds.
    Having said that, it is possible to compile with support for it, and I updated the official ScummVM README with instructions:
    https://github.com/scummvm/scummvm/tree/master/backends/platform/3ds
    Being an FMV game, I am not sure how well this will handle it.

    @MrHuu has started a thread here, and his method stores the data and assets in ROMFS, which might be better for intensive games like that:
    https://gbatemp.net/threads/unofficial-3ds-scummvm-builds.540831/
     
  4. Waygeek

    Waygeek GBAtemp Regular

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    May 14, 2013
    Seoul, Korea
    I'll wait for official support I guess. What a day that will be, Blade Runner on a handheld, damn. They should remaster that for Switch. Incredible game.
     
  5. Nitrus

    Nitrus Member

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    Sep 27, 2018
    United States
    Eh, if they don't, ScummVM is on Switch too :)
     
  6. Deleted-481927
    This message by Deleted-481927 has been removed from public view by Quantumcat, Jun 30, 2019, Reason: Offtopic.
    Jun 29, 2019
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