Homebrew [Release] ScummVM 3DS

Nitrus

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Anyone tried Personal Nightmare on here?
This release has the AGOS engines and should support PN: https://github.com/Nitrus/scummvm/releases/tag/3DS/0.3.5
I haven't tried it personally.

Could ScummVM run Blade Runner?
Blade runner's a Work In Progress engine in ScummVM and marked as UNSTABLE, i.e. not officially supported, therefore I did not include it in my builds.
Having said that, it is possible to compile with support for it, and I updated the official ScummVM README with instructions:
https://github.com/scummvm/scummvm/tree/master/backends/platform/3ds
Being an FMV game, I am not sure how well this will handle it.

@MrHuu has started a thread here, and his method stores the data and assets in ROMFS, which might be better for intensive games like that:
https://gbatemp.net/threads/unofficial-3ds-scummvm-builds.540831/
 

Waygeek

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I'll wait for official support I guess. What a day that will be, Blade Runner on a handheld, damn. They should remaster that for Switch. Incredible game.
 

bgK

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ScummVM now has official 3DS daily builds on its buildbot page: buildbot.scummvm.org/builds.html

We'd be interested to hear of the bugs you encounter with this version so they can hopefuly be fixed in the final release build.
 

MrHuu

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bgK

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Havn't tested the build yet, but COMI still suffers from slowdowns last time i tried.

There are a few IO performance issues I've identified. Two in ScummVM and one in newlib .. all touch low level file access routines and will require some more testing. Not sure the fixes will make it into the 2.1.1 stable release of ScummVM. This is a test build with the fixes, if you want to try it: ufile.io/nkpzj2nv.
 
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MrHuu

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I just tried playing the same scene in COMI, great improvement!
Runs just about perfect now.

Don't have any other games available to test right now, but i'm pretty sure others will benefit aswell.

It's just.. after all these years playing on a off-center top screen, staring at Guybrush just standing there..

Thanks for giving the 3DS port some much needed love.

@AHB Magnify mode works like a charm, great feature! Thanks for implementing it.
 
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thedecypher

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I couldn't get official 3DS build to work even though old version (The Cruel's v0.3) launches just fine. I tried both stable and latest dev builds (.cia), they both give "An exception occurred" error.

Exception type: data abort
Fault status: Translation - Section

Any idea how to fix this? I have latest Luma installed.
 
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bgK

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I couldn't get official 3DS build to work even though old version (The Cruel's v0.3) launches just fine.

Are you using an Old 3DS? If so, the program might not fit in memory. The release build will have split packages for smaller binaries. That's too complicated to set-up for the daily builds.
Ideally ScummVM could dynamically load the game engines as needed to overcome this problem, but that's not supported by the homebrew development tools (libctru issue #391 on GitHub).
 

thedecypher

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Are you using an Old 3DS? If so, the program might not fit in memory. The release build will have split packages for smaller binaries. That's too complicated to set-up for the daily builds.
Ideally ScummVM could dynamically load the game engines as needed to overcome this problem, but that's not supported by the homebrew development tools (libctru issue #391 on GitHub).

I'm using 3DS XL but never had any problems with any games I installed before (or with the previous ScummVM), that's why I was surprised to receive this error. I didn't know there is a memory difference between 3ds xl and new 3ds.
 

Guci3

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This release has the AGOS engines and should support PN: https://github.com/Nitrus/scummvm/releases/tag/3DS/0.3.5
I haven't tried it personally.


Blade runner's a Work In Progress engine in ScummVM and marked as UNSTABLE, i.e. not officially supported, therefore I did not include it in my builds.
Having said that, it is possible to compile with support for it, and I updated the official ScummVM README with instructions:
https://github.com/scummvm/scummvm/tree/master/backends/platform/3ds
Being an FMV game, I am not sure how well this will handle it.

@MrHuu has started a thread here, and his method stores the data and assets in ROMFS, which might be better for intensive games like that:
https://gbatemp.net/threads/unofficial-3ds-scummvm-builds.540831/
I have no sound in sam and max
 
D

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There is a ScummVM 2.1.1 release for the 3DS.
https://www.scummvm.org/news/20200131?lang=en

After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.

This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port.
 

Zense

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There is a ScummVM 2.1.1 release for the 3DS.
https://www.scummvm.org/news/20200131?lang=en

After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.

This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port.
Nice! Scummvm is such a great and natural fit for the 3DS in my opinion! Official release means we might see more stuff down the road.
 
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AHB

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Has anyone tested this release successfully?
E̶v̶e̶r̶y̶t̶h̶i̶n̶g̶ ̶w̶o̶r̶k̶s̶ ̶g̶r̶e̶a̶t̶ ̶e̶x̶c̶e̶p̶t̶ ̶f̶o̶r̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶t̶h̶e̶ ̶G̶U̶I̶ ̶t̶h̶e̶m̶e̶.̶ ̶S̶c̶u̶m̶m̶V̶M̶ ̶a̶p̶p̶l̶i̶e̶s̶ ̶G̶U̶I̶ ̶t̶h̶e̶m̶e̶s̶ ̶b̶y̶ ̶f̶i̶r̶s̶t̶ ̶p̶u̶t̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶t̶h̶e̶m̶e̶'̶s̶ ̶z̶i̶p̶ ̶f̶i̶l̶e̶ ̶o̶n̶ ̶t̶h̶e̶ ̶m̶e̶m̶o̶r̶y̶ ̶s̶t̶a̶c̶k̶;̶ ̶t̶h̶e̶ ̶3̶D̶S̶'̶s̶ ̶s̶t̶a̶c̶k̶ ̶s̶i̶z̶e̶ ̶i̶s̶ ̶2̶5̶6̶k̶b̶,̶ ̶a̶n̶d̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶o̶n̶l̶y̶ ̶t̶h̶e̶ ̶d̶e̶f̶a̶u̶l̶t̶ ̶t̶h̶e̶m̶e̶ ̶i̶s̶ ̶u̶n̶d̶e̶r̶ ̶2̶5̶6̶k̶b̶,̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶a̶p̶p̶l̶y̶ ̶e̶i̶t̶h̶e̶r̶ ̶o̶f̶ ̶t̶h̶e̶ ̶o̶t̶h̶e̶r̶ ̶t̶w̶o̶ ̶t̶h̶e̶m̶e̶s̶ ̶w̶i̶l̶l̶ ̶c̶a̶u̶s̶e̶ ̶a̶ ̶s̶t̶a̶c̶k̶ ̶o̶v̶e̶r̶f̶l̶o̶w̶ ̶a̶n̶d̶ ̶c̶r̶a̶s̶h̶ ̶t̶h̶e̶ ̶s̶y̶s̶t̶e̶m̶.̶ ̶A̶d̶d̶i̶t̶i̶o̶n̶a̶l̶l̶y̶,̶ ̶s̶o̶m̶e̶ ̶o̶f̶ ̶t̶h̶e̶ ̶m̶o̶r̶e̶ ̶b̶e̶e̶f̶y̶ ̶g̶a̶m̶e̶s̶ ̶l̶i̶k̶e̶ ̶R̶i̶v̶e̶n̶ ̶d̶o̶ ̶n̶o̶t̶ ̶r̶u̶n̶ ̶a̶t̶ ̶f̶u̶l̶l̶ ̶s̶p̶e̶e̶d̶ ̶i̶n̶ ̶t̶h̶e̶ ̶2̶.̶1̶.̶1̶ ̶r̶e̶l̶e̶a̶s̶e̶,̶ ̶b̶u̶t̶ ̶I̶ ̶g̶o̶t̶ ̶a̶ ̶p̶u̶l̶l̶ ̶r̶e̶q̶u̶e̶s̶t̶ ̶a̶c̶c̶e̶p̶t̶e̶d̶ ̶t̶h̶a̶t̶ ̶f̶i̶x̶e̶s̶ ̶i̶t̶ ̶i̶n̶ ̶t̶h̶e̶ ̶n̶e̶x̶t̶ ̶r̶e̶l̶e̶a̶s̶e̶ ̶(̶o̶r̶ ̶r̶i̶g̶h̶t̶ ̶n̶o̶w̶,̶ ̶i̶f̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶m̶e̶a̶n̶s̶ ̶t̶o̶ ̶c̶o̶m̶p̶i̶l̶e̶ ̶i̶t̶ ̶y̶o̶u̶r̶s̶e̶l̶f̶)̶.̶

Disregard, I was compiling using a wrong version of freetype. Everything should work fine.
 
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phazer

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Everything works great except for changing the GUI theme. ScummVM applies GUI themes by first putting the theme's zip file on the memory stack; the 3DS's stack size is 256kb, and because only the default theme is under 256kb, trying to apply either of the other two themes will cause a stack overflow and crash the system. Additionally, some of the more beefy games like Riven do not run at full speed in the 2.1.1 release, but I got a pull request accepted that fixes it in the next release (or right now, if you have the means to compile it yourself).

Thanks for that information.

When I launch the scummvm.3dsx on my old 3DS XL it freezes and results in a black top screen and red bottom screen.
 

AHB

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Thanks for that information.

When I launch the scummvm.3dsx on my old 3DS XL it freezes and results in a black top screen and red bottom screen.
You can submit a bug report here, but you'll need to create a github account first. You may be asked to provide a backtrace; if you don't have any experience with compiling programs you might be SOL, but if you do, this shows what to do.
 

alivebacon

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The support discord is fucking horrendous. A friend and I got banned because the admins felt like it. If you can, tell the owner that some of the admins are wildy banning people.
 

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