It works, you just have to wait about an hour for it to load up.Have you guys been able to get this running on n2dsxl's ? Mine both freeze after the iD intro animation.
It works, you just have to wait about an hour for it to load up.Have you guys been able to get this running on n2dsxl's ? Mine both freeze after the iD intro animation.
View attachment 158910 Firstly, this is brilliant. Outstanding work to get it running so well! Was genuinely surprised to see it
Thanks for reporting that. I'll fix it for the next update.
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I see what I did, I forgot to merge the 3ds network modifications when rebasing on the latest version of ioQuake3. Thats why multiplayer isn't working.
running so fluidly. Controls just as well as your other ports as well
Only problem so far is this message which won’t go away!
It’s really excited to see this 3ds port becoming perfectly. Nice job MasterFeizz. Just wondering is it possible to update another of your project xash3ds to support any counter-strike mod? Appreciate.New update just released:
This update brings threaded rendering and 800px wide mode support (both N3DS only).
Basically runs and looks better now.
New update just released: https://github.com/masterfeizz/ioQuake3DS/releases/tag/v1.2.0
This update brings threaded rendering and 800px wide mode support (both N3DS only).
Basically runs and looks better now.
Just extract the quake3_data.zip to the root of your sd card. So the folder structure will end up like "sdmc:/ioq3/baseq3"What is the correct folder structure ? where do i put the Quake3ds.3dsx file
I tried running it and it just came up with black screen , please help
i also tried this folder structure sdcard/3ds/Quake3ds/Quake3ds.3dsx and the baseq3 folder sdcard/3ds/quake3ds/baseq3 and it came up with missing pak file error and i have all the pak files in the baseq3 folder
You don't need the .3dsx; Just waitI have a n3ds -- where do i put the Quake3ds.3dsx file -- i have it in the ioq3 folder -- when i run it it just goes to a blank screen
my 3ds firmware is 11.15.0-47E if that helps and im not running custom firmware
For the game to loadwait for what ? still not working
That's amazing! Thanks for the magnificent work MasterFeizz.New update just released: https://github.com/masterfeizz/ioQuake3DS/releases/tag/v1.2.0
This update brings threaded rendering and 800px wide mode support (both N3DS only).
Basically runs and looks better now.