Do you think we could get a version of just the banner by itself, so it can be used in the game?
Do you think we could get a version of just the banner by itself, so it can be used in the game?
The logo? Sure.Do you think we could get a version of just the banner by itself, so it can be used in the game?
What font is that?
"Hey Gorgeous"What font is that?
I also want to confirm what XRaTiX said about the firebars: In level 4, the firebar in this video at 2:45...
yeah i guess maybe it is not there i thought it was just a little merged and not separate enough, i have seen similar logos before, hard to make out the mark, pixeled etc, but now i think the top of the ほ is just a bit curved and that is why i was feeling lenient, and seeing it when it wasn't there earlier!K is G, H is B, S is Z... It's called rendaku, but then you have to add a dakuten to the character. So ほ become ぼ, however the title has no dakuten.
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I can't see it at all, well you right it's not a big deal, I should have said "I don't understand" which is more correct, but I'm French so my English is sometimes incorrect or sound weird.
Oh and by the way, thanks OP for the great port
Cool!I'm resizing some sprites to half the resolution and making them look nice... feel free to use them if needed. I'll post more soon, this is what I have done.
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Also, I suggest either removing the jump sound effect when moving the cursor between levels, as it doesn't sound good there, or changing it to the effect when Mario moves on the world map in Super Mario 3.
dON'TAlso, please compile a .3ds version too for GW users
That seems a lot more reasonable.Maybe instead of resizing these 2x, then using them, perhaps it could be rendered the game with these at 200 x 120 (half the 3DS resolution) then upscale it to 400 x 240?
V1.0.1 is out. Follow the link in the OP.
It has the CIA version (tested on O3DS) and the fix for level 4. Now I need some testers.
Today I'm flu, so I'll take a pause. Next Il work on gui and I would include the resources in the bin with no need to have esternal files (but the save file).
@TheCruel send me the code to use romfs; Thank you, I know how to use it but I prefer to have resources included vith bin2c because I use the HB launcher with grid layout and want my 3dsx to be fully relocable. I already have a version with all sound included in the bin, and plan to include the images to as soon as I change the code to use the scaled down version.
Did you copied the syobon folder on the root of the sd?I tried to open it, but it gave me an error. EUR N3DSXL 10.7 EmuNAND ReiNAND. (9.2 SysNAND).
Obviously yes. I will try it now again.Did you copied the syobon folder on the root of the sd?
These are the changes needed: https://github.com/nop90/OpenSyobon3DS/pull/1/files@TheCruel send me the code to use romfs; Thank you, I know how to use it but I prefer to have resources included vith bin2c because I use the HB launcher with grid layout and want my 3dsx to be fully relocable. I already have a version with all sound included in the bin, and plan to include the images to as soon as I change the code to use the scaled down version.