ROM Hack [RELEASE] NTRCCompiler 2.0

David Zocchi

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NOTE: Not every game has cheats available as Fort42 likes to add games with no cheats, I will be adding other sources shortly.

Note: Depending on your setup I can take a minute to load all the games, as there are over 2000 as it covers all regions.

Prerequisites:
If you have devkitPro installed you don't need to do anything.
If you DON'T then click the "copy devkitPro" button.



How to use:
1) Click Load Games
2) Click a Game you want
3a) If you want to save as a Plugin for immediate use, just click Save as Plugin, click open the plugin folder and move the new cheat to your plugin folder
3b) If you want to save for editing Later or for manual plugin making, Save as Text


How to edit/make a cheat:


1a) If you want to edit a game from the list select a game then click "Move to editor"
1b) You can open your own or a saved text file by clicking open in the Cheat Editor Tab
2a) You can Select multiple lines to remove any cheats you don't want, just select and click "Delete Lines"
2b) When adding cheats and a cheat title first and press add title, then paste or type your codes into the code box then click add codes
2c) You can change the GAME ID if you want the cheat to be for a different game, go back to the "Cheat Finder" tab and find the game then copy the GAME ID, or if its not in the list go to http://www.3dsdb.com/
3a) If you want to save as a Plugin for immediate use, just click Save as Plugin, click open the plugin folder and move the new cheat to your plugin folder
3b) If you want to save for editing Later or for manual plugin making, Save as Text

Download
Link: https://mega.nz/#!0lhxQCzK!YEyNY-t8Rrk8kCoyYabUXl0kG9FHNoUCqT98q1Eg1Ec



ScreenShots
2rmm51z.png
24fd3qe.png

Video Demo


F.A.Q


Why can I to save as a txt file?
You can manually use the text files to create plugin of your own.
1) once you save a text file, you can edit it using notepad or the Cheat editor Section to remove any cheats that are broken, don't want or you want to add your own.
2) Click open NTR folder
3) Then just drag the 0000000XXXXXX.txt file on to Gateshark2NTR.exe
4) It will ask for your name then it create the plugin in the plugin folder.


How do I make the plugin function for another game/region MANUALLY?

I don't recommend this as I can't guarantee it will work if the plugin is supposed to be for another game.
1) Find the cheats you, then want save as text
2) Change the name of the name of the text to match the game ID of the game you want it for.
EXAMPLE: Super Mario 3D land EUR is 0004000000053F00 but I want to try those cheats on the USA version, I would save the EUR as 0004000000053F00.txt then rename it to 0004000000054000.txt
3) Then just drag the 0000000XXXXXX.txt file on to Gateshark2NTR.exe
4) It will ask for your name then it create the plugin in the plugin folder.
 
Last edited by David Zocchi,

Obscenity

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Looks useful, gunna check it out and get back to you.

EDIT:
ok, while im waiting for it to load, its been about 15 mins, id suggest you add a search bar for a specific game, instead of all of them.
 
Last edited by Obscenity,

Prince Frost

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After clicking the "Save as plugin" a cmd pop up and wants me to put the username for the credit page. what does it mean?

EDIT: Now it runs but I got errors. :(
 

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johnma2

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You can use CTRPF instead of this as CTRPF can load AR codes, no need for compiling plugins :)

True, however for LBX there is very few codes that have been converted to do so. There a few other games I'm sure, but I have yet to try them out. I also haven't found a good enough guide on converting codes from their cheat.plg counterparts either.
 
Last edited by johnma2,
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lone_wolf323

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True, however for LBX there is very few codes that have been converted to do so. There a few other games I'm sure, but I have yet to try them out. I also haven't found a good enough guide on converting codes from their cheat.plg counterparts either.
You are not going to find a way to do that. unless you open the file and search the entire thing for where the codes are in it. which will be beyond what most people are able to do.
 

The Real Jdbye

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True, however for LBX there is very few codes that have been converted to do so. There a few other games I'm sure, but I have yet to try them out. I also haven't found a good enough guide on converting codes from their cheat.plg counterparts either.
GateShark codes are already in the correct format, no need to convert.
 

johnma2

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You're not paying attention to what I'm saying. I'm not talking about Gateshark at all. I'm talking about adding cheats to a gameplg.c file.
 

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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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