Works fine with NTR 3.3
I've had bad experience with 3.3. It works fine when I first boot it but then it stops working 5 minutes later. This was back on 10.5.
Works fine with NTR 3.3
Try using the 3.3 cia with the 3.2 ntr.bin. Think there's some bugs in the 3.3 ntr.bin (and no i can't fix them)...I've had bad experience with 3.3. It works fine when I first boot it but then it stops working 5 minutes later. This was back on 10.5.
I am just talking my ass but as I understand all the screenshot does and can do without impairing the running game halted for duration of the menu; is it takes the framebuffer and saves it into image file, and it even uses BMP bitmap format so it does not do any extra work for compressing the image or anything. And anyway, any zoom features it could have as such you can achieve on your computer with a basic image manipulation softwareHello, I love the screenshot function, but it would be nice if there was a "Screenshot Resolution setting" or a zoom feature for more quality shots, if that's possible. Thanks in advance
Put the .bin file from version 3.2 that will work. Here at least it worked after I did this working on fw 10.6 updated.ntr 3.3 doesnt work on 10.6, ill try with 3.2 but, will be there an update that supports 10.6 firmware?
oh nice, thank you! I will try itPut the .bin file from version 3.2 that will work. Here at least it worked after I did this working on fw 10.6 updated.
I know but that only works for shrinking, but when I try to blowup the imagine it becomes fuzzy, maybe you know a software that can blowup images without losing the sharpness?I am just talking my ass but as I understand all the screenshot does and can do without impairing the running game halted for duration of the menu; is it takes the framebuffer and saves it into image file, and it even uses BMP bitmap format so it does not do any extra work for compressing the image or anything. And anyway, any zoom features it could have as such you can achieve on your computer with a basic image manipulation software
Well duh, 3DS resolution is as small as it is. the 3DS itself cannot fix that at all, and you are almost expecting your 3DS is better at image upscaling than your PC, whil it's ram is already filled with halted game data. Most unlikely.I know but that only works for shrinking, but when I try to blowup the imagine it becomes fuzzy, maybe you know a software that can blowup images without losing the sharpness?
Anyone have any reports on how well this works with Fire Emblem Fates (any version), in terms of the live save/load function? It worked perfectly (-ish) for Awakening as long as you were on the battlefield screen when you loaded the save, but on my first attempt it crashed for Fates. I'm going to try reinstalling the latest version of Shadowtrance's NTR CFW to see if it helps at all, and maybe it was just a one-time fluke. We'll see.
For reference, I'm on 10.5 with Reinand.
I'm experiencing the same problem. Real time save-load worked almost perfectly for the JAP version, however in the USA release it seems to be working, but once you enter the game from the home menu, it freezes and then gives the black error screen
Does somebody here can share some insight on this? Or maybe a possible fix (hah, hopefully)? Thanks in advance, and excuse me for my english
you could still dump RAM from the NTR Menuthe debugger won't connect on offline games like Ocarina of Time 3D
yeah but testing RAM writes can't be done on the fly.you could still dump RAM from the NTR Menu
That's to bad, all I just wanted was to make more quality (maybe n3dsxl resolution) custom icons for eShop only games for my copy of "3ds-shell".I know but that only works for shrinking, but when I try to blowup the imagine it becomes fuzzy, maybe you know a software that can blowup images without losing the sharpness?
Install the 3.3 bootntr.cia and put the 3.2 ntr.bin in the root of your sd, it worked for me (thanks @Ryumaru for the advice)I just tried initializing bootnr after updating my sysem through gateway-system update, and it says "current firmware not supported", am i doing something wrong?