Luma 13.11 Just released

impeeza

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Luma 13 new release
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Today
@TuxSH
TuxSH just released version 13.11 of Luma for the 3DS

The main changes on this release are:
  • Fix bug where wireless connection option was replacing volume override
  • Force wifi menu: handle unconfigured wifi slots correctly
  • Minor changes to the plugin loader


Complete Lume v13.1 changelog:
  • Add volume slider override
    • Currently, this option is located under "System configuration" in the Rosalina menu and autosaves, while being under [misc] in config.ini. This is because this option is only supported for NATIVE_FIRM. This may change in the future
    • When using the option, the console might sometimes take longer to shutdown
  • Add explicit "Boot chainloader" entry, above "Save and exit" in the boot configuration menu
  • Remove unused and useless "Allow Left+Right / Up+Down combos for DSi" option
  • Hide "Enable custom upscaling filters for DSi" option
  • Fix an issue where baremetal screeninit would result in two white screens or wrong colors, usually when launching Arm9 payloads
  • Rosalina: display SSID in "Force wifi connection" menu
  • LayeredFS: improve game update RomFS mountpoint detection
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience


As stated on the Github release page https://github.com/LumaTeam/Luma3DS/releases/tag/v13.1.1 ,In addition, this release of Luma3DS comes bundled with version 2.4.3 of the Homebrew Menu, itself bundled with config/ssl/cacert.pem for use with libcurl.

Luma has been a major change on the 3DS scene since the first release and today allows users around the world to take the most juice of their consoles.

As always, upgrading is so easy as replace the files on the root of your SD Card (https://github.com/LumaTeam/Luma3DS/wiki/Installation-and-upgrade) and also you can use GodMode's GM9Megascript to upgrade your NAND copy once you are ready to do so.
 

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  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it.
    BigOnYa @ BigOnYa: That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to...