Axiom Verge Backup Install Example --- launch the game to get the .rif key in the license folder, then copy the games contents to your pc, rename the .rif key to work.bin and follow the file placement here
https://github.com/TheOfficialFloW/NoNpDrm#installing-shared-applications
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# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/gamesd.skprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
ur0:tai/dsmotion.skprx
ur0:tai/nonpdrm.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
*PCSA00011
# Gravity Rush USA
ur0:tai/dsmotion.suprx
*PCSE00277
# Rayman Legends USA
ur0:tai/dsmotion.suprx
*PCSE00266
# Field Runners 2 USA
ur0:tai/netcheck_bypass.suprx
*PCSE00275
# OMG-Z HD USA
ur0:tai/netcheck_bypass.suprx
*PCSE00398
# Senran Kagura Shinovi Versus (plugins used on game's sequal cause white screen freeze)
ur0:tai/netcheck_bypass.suprx
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In the Dotted Lines, is my current config.txt I'm using with mlthaku (see the release thread), added the red line in the config.txt and dropped the "nonpdrm.skprx" file into the ur0:tai folder, then restarted the pstv..............the NONPDRM game dump "PCSEXXXXX" goes into the ux0:app folder, you have to install Vita Shell 1.63 Unofficial to transfer the contents by ftp properly, then go to the root of your memory card in Vita Shell, where you see the ur0: and ux0: folders, press TRIANGLE button, and then select "Refresh Live Area", now you can play the backup.
Remove Hidden Attribute.bat (for some reason my output files, transferred to PC are invisible after dumping my game)
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ECHO on
cd mydir
attrib -H -S /D /S
PAUSE
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Save the contents between the dotted lines into a notepad.txt file and then change the file extension from notepad.txt to .bat, now place it in the folder of the NONPDRM game you extracted from a .zip file of your backup. Which appears to be invisible, double click the .bat file and you will then see the files appear. For some reason your .zip program applies these hidden attributes to your game files, making the .zip contents invisible when you extract the files on windows xp.
1. Add the Plugin to ur0:tai, and the plugin entry into your config.txt file
2. FTP the game using Vita Shell 1.63 into your Apps Folder
3. in the root of Vita Shell 1.63 press TRIANGLE to refresh live area and your game is installed properly
Thats All.
(After Installing the Game and Making Sure it Works, if you have DLC or an Update Patch, then they must be place in these locations from Vita Shell 1.63 Unofficial using FTP, then after that, "Refresh Live Area again from Vita Shell 1.63 Unofficial")
1. Update Patches ... ux0: patch/PCSEXXXXX
2. DLC (Download Content) ... ux0:addcont/PCSEXXXXX/DLC FOLDER
3. DLC License File ... ux0:license/addcont/PCSEXXXXX/DLC FOLDER/XXXXXXXXXXXXXXXXXXX.rif
(Update Patches don't have license files ... the .rif license for the main game in the ux0/app folder is renamed to "work.bin" that is placed into the games "sce_sys/package" folder ... the license files for the DLC content is not renamed, it says in the correct DLC folder and those files go in ux0:license/addcont/PCSEXXXXXX/DLC FOLDER)
(If you have a game with DLC and Update Patch, the game goes in the ux0/app folder (its license file is included, you renamed and put it in there), then the patch goes in number 1 above, and the DLC goes into Number 2, with the license going into Number 3 ... should be simple)