Hacking [RELEASE] NoNpDrm Plugin by TheFloW

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Does that also apply to games i legally own?
Probably not, since you own the license to those. But nobody can truly say, you shouldn't really be playing any games on 3.60 online anyways.

But updating games via LiveArea isn't enough to be banned?!
It's possible. It may allow for updates from the LiveArea, doesn't mean it can't get you banned.

I placed the plugin on ur's tai folder along with the modification to the config.txt in the same location, instead of using ux0. are these games playable without the plugin? is the plugin only needed for dumping them?

I think different servers. u could still update ps3 games even without access to psn. they may not be monitored in this way.
The plugin is required for booting the games as well I believe.
 
alright, I have everything set up correctly then. I just tried axiom verge, and it worked without a problem. for anyone using sd2vita, I placed the plugin after gamesd.skprx and before the adrenaline plugin, so that all ur0 plugins were together and all ux0 plugins were together.
 
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ive installed the plugin properly (at least from what ive followed in the installation instructions). i keep getting (c0-12574-9) error while trying to install updates for borderlands2 and guacamelle. should i try to delete my existing licenses in ux0:license/?
 
How would someone get banned if they can't access psn?

this is what I was thinking. even if u could sign in, your licenses would be deactivated I believe, so I wouldn't even risk it. back up the act.dat in tm0:npdrm to be safe.
 
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Axiom Verge Backup Install Example --- launch the game to get the .rif key in the license folder, then copy the games contents to your pc, rename the .rif key to work.bin and follow the file placement here https://github.com/TheOfficialFloW/NoNpDrm#installing-shared-applications

..........................

# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/gamesd.skprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
ur0:tai/dsmotion.skprx
ur0:tai/nonpdrm.skprx

# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
*PCSA00011
# Gravity Rush USA
ur0:tai/dsmotion.suprx
*PCSE00277
# Rayman Legends USA
ur0:tai/dsmotion.suprx
*PCSE00266
# Field Runners 2 USA
ur0:tai/netcheck_bypass.suprx
*PCSE00275
# OMG-Z HD USA
ur0:tai/netcheck_bypass.suprx
*PCSE00398
# Senran Kagura Shinovi Versus (plugins used on game's sequal cause white screen freeze)
ur0:tai/netcheck_bypass.suprx
..........................

In the Dotted Lines,
is my current config.txt I'm using with mlthaku (see the release thread), added the red line in the config.txt and dropped the "nonpdrm.skprx" file into the ur0:tai folder, then restarted the pstv..............the NONPDRM game dump "PCSEXXXXX" goes into the ux0:app folder, you have to install Vita Shell 1.63 Unofficial to transfer the contents by ftp properly, then go to the root of your memory card in Vita Shell, where you see the ur0: and ux0: folders, press TRIANGLE button, and then select "Refresh Live Area", now you can play the backup.

Remove Hidden Attribute.bat (for some reason my output files, transferred to PC are invisible after dumping my game)
.............................
ECHO on

cd mydir
attrib -H -S /D /S

PAUSE
.............................

Save the contents between the dotted lines into a notepad.txt file and then change the file extension from notepad.txt to .bat, now place it in the folder of the NONPDRM game you extracted from a .zip file of your backup. Which appears to be invisible, double click the .bat file and you will then see the files appear. For some reason your .zip program applies these hidden attributes to your game files, making the .zip contents invisible when you extract the files on windows xp.

1. Add the Plugin to ur0:tai, and the plugin entry into your config.txt file
2. FTP the game using Vita Shell 1.63 into your Apps Folder
3. in the root of Vita Shell 1.63 press TRIANGLE to refresh live area and your game is installed properly

Thats All.

(After Installing the Game and Making Sure it Works, if you have DLC or an Update Patch, then they must be place in these locations from Vita Shell 1.63 Unofficial using FTP, then after that, "Refresh Live Area again from Vita Shell 1.63 Unofficial")

1. Update Patches ... ux0: patch/PCSEXXXXX
2. DLC (Download Content) ... ux0:addcont/PCSEXXXXX/DLC FOLDER
3. DLC License File ... ux0:license/addcont/PCSEXXXXX/DLC FOLDER/XXXXXXXXXXXXXXXXXXX.rif

(Update Patches don't have license files ... the .rif license for the main game in the ux0/app folder is renamed to "work.bin" that is placed into the games "sce_sys/package" folder ... the license files for the DLC content is not renamed, it says in the correct DLC folder and those files go in ux0:license/addcont/PCSEXXXXXX/DLC FOLDER) (If you have a game with DLC and Update Patch, the game goes in the ux0/app folder (its license file is included, you renamed and put it in there), then the patch goes in number 1 above, and the DLC goes into Number 2, with the license going into Number 3 ... should be simple)
 
Last edited by yeshuachrist,
remote play uses the myprofile.dat file instead of act.dat. I don't know if the act.dat file is needed for that or not, but myprofile.dat is. that file is located here: ur0:user/00/np alternatively, u can create a myprofile.dat file is none exists using a generator, but it's 0'd with padding, so it's missing encryption keys. I would not advise using one of those online.
 
(sorry, but I did mention I was using mlthaku, so I'm using the sd2vita plugin on a micro sd 128 gig, no official memory card, see the mlthaku release thread, right now, nobody is reporting what micro sd cards work but sandisk 128gb 80/s 533x works, samsung 256 Evo no work its larger than 128, pny 200gb no work also larger than 128, also read a report here about sony micro sd cards not working, you'll have to test that)
 
Can this be used without Enso? Just like a normal plugin?

Yes it works, I'm only having HENkaku R10.2 right now, but on config.txt file gamesd plugin line must be before nonpdrm plugin line on *KERNEL section if you use SD card on Game Card adapter.
 
Last edited by Kleyon,

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