Homebrew RELEASE Release - Super Mario 64 v8

  • Thread starter Thread starter iriez
  • Start date Start date
  • Views Views 111,241
  • Replies Replies 223
  • Likes Likes 23
For Ghostship you download the PC version to generate the o2r file and place it in the Ghostship folder on your Switch.

For Render96ex you need to compile it, selecting which features you want.
I'm really trying to get super mario 64 but I'm not being able to understand how de you compile it or where de you get those apps to use better textures, spanish language, etc. Is there any tutorial or something?
Thanks in advance
 
I'm really trying to get super mario 64 but I'm not being able to understand how de you compile it or where de you get those apps to use better textures, spanish language, etc. Is there any tutorial or something?
Thanks in advance

Try this guide if you want to compile it yourself:
https://gbatemp.net/threads/building-sm64-for-nintendo-switch-from-sm64ex-alo-repository.652092/

This is a different port that comes precompiled:
https://github.com/HarbourMasters/Ghostship
 
I'm really trying to get super mario 64 but I'm not being able to understand how de you compile it or where de you get those apps to use better textures, spanish language, etc. Is there any tutorial or something?
Thanks in advance

Using the HD texture packs in Ghostship is super easy. Get texture packs here (get the Ghostship O2R in either HD or 4k) https://evilgames.eu/texture-packs/sm64-reloaded.htm and then copy to the Ghostship\mods folder on the switch. After you open the game, press minus - to open menu, go into enhancements -> graphics and enable "use alternate assets". Close menu, and all done!
 

Site & Scene News

Popular threads in this forum