Post #1What are you getting at with all this?
I was looking into making a more extended save editor (e.g. your online message, which can be found at 0x78.)
However I figured out the file has a checksum at the very end, and since I don't want to sit here brainstorming how it might be calculated I looked into his program's decompiled source code, only to find out that it's obfuscated, which is weird all things considered.
Post #2
Just an observation I had while dumping and loading the saves.
I have however found that 0x6 isn't just 0/1, so it might be a value to determine load priority (highest = save loaded?)