If you press the help (?) button on the folder select page then it provides the same informationThere should also be info on the OP on folders.
That's probably because the built-in font does not contain those characters. Once the font has been changed this might improve.What about adding some support for characters of other languages ?Such as Japanese or Chinese.
When using target selector or regionfree launcher,I often get odd titiles with japanese carts.
Yes.I noticed that the launcher can take place of Ninjhax 1.1b launcher.However, it won't support kernel access then.
So has smealum changed the sourcecode since Ninjhax 2.0?
The menu has nothing to do with kernel access, the ninjhax payload that loads it does. So if you load it with ninjhax 1.1 it will be ninjhax 1.1 just with a new menu.I noticed that the launcher can take place of Ninjhax 1.1b launcher.However, it won't support kernel access then.
So has smealum changed the sourcecode since Ninjhax 2.0?
I'm loving the progress so far mashers, keep it up mate.
For that, you would need a font with alphabetic Latin script, Kana & Kanjii for Japanese and Hanzi for Chinese. I don't know if there are any free fonts supporting that many characters.That's probably because the built-in font does not contain those characters. Once the font has been changed this might improve.
Roboto supports all of that and it's free: https://www.google.com/fonts/specimen/RobotoFor that, you would need a font with alphabetic Latin script, Kana & Kanjii for Japanese and Hanzi for Chinese. I don't know if there are any free fonts supporting that many characters.
Do you know how?You could try to use freetype libs without sf2d.
That would be ideal. ctrulib can easily draw an RGBA bitmap. I'll look into the sources of sftd to see which Freetype functions it's using and then see if I can call the same functions to render the text but draw it with ctrulib. Thanks for the tip!I don't know that lib, but it's a common one, so you should find a lot of examples online. You could also study the sources of sf2d.
I immagine that there is a function that, gived a string, a font, a font size and a buffer for storing the result image, draws a bitmap in rbga in the buffer that you can blit wherever you want.