Nice! Oh, it's okay if the editor didn't read it, because I only allowed characters with id from 0x00 until 0x34, which is Marth units' id, so I let out Dummy, Merchant and Risens' ids. I was going to fix that, but in the end I left it for the update that'll come SOON(TM). Beware, meanwhile, if you save a file with a unread unit, the unit will be deleted.@Olmectron I actually got Grima as a unit to work with Romhacking, on any map, without crashing, however, it seems the save editor isn't picking him up in my unit list.
What I did was, There's a character ID for "Dummy", I simply made it so that this character ID reads Grima's information, so basically, the character ID is Dummy, but the Unit is now Grima.
Edit, here are some screenshots;
Here is my normals Male MU
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Here's Grima;
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Here's Grima's character profile;
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Here's Grima paired up with my MU, having a staredown with the Assassin Risen because the attack animation for Expiration never happened;
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I just wanted your save file for seeing how the game saved with your ROM editing, even if it would be different for an unmodified game, it could prove good for a little bit of more insight on how the Grima unit is supposed to be stored in a save file. Or it may only do things more confusing, who knows.
However, if you only changed the ID for loading Grima, I think that means Grima is loaded upon the ID the game says, and that would mean it's not treated as a MU in a unmodified game, after all.
Thanks for all the info and the screenshots! Just one more question. Is the Expiration attack still not working at all? Or does it work but it's a hit or miss situation?