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Brightness control doesn't work at this moment but I will fix it
Yay! That will be great!

Brightness control doesn't work at this moment but I will fix it

@MasterFeizz I know this probably isn't the question you want to hear, but do you have any plans for 3d support?
Also, great work on these ports. Can't wait try your next releases

Nope, that would be much harder to port than the vanilla clientwonder if Quake 2 can be ported from the DrunkenCoders version that required a slot 2 cart for extra RAM. 3DS+ should definitely have enough recources

Nope, that would be much harder to port than the vanilla client
Not really, the fixes on ctrQuake should also be applicable to Quake 2ouch....so if someone attempts Quake 2 they will have to start all over >_<

They are fairly different. Engine wise quake 2's engine was broken down into different dynamic "modules", that's what makes it harder to port to the 3ds. And gameplay was greatly enhanced, not to mention the soundtrack.How much of an upgrade was quake 2 to quake 1? It was only a year between those two...


This is source port of winQuake, so winQuake will work. GLquake will probably will work too.@MasterFeizz i was trying to play some coop with this. Do you know of any Windows based servers that I could use locally for coop? I havent been able to find one and I don't want to use another quake with some dummy player just sitting there.
Btw, you've been really helpful and patient dealing with end user questions. I appreciate your help and the amount of support you give for your projects.
That's normal, I've been working on other things and haven't giving this project much time but I'm slowly updating it.Hi, first of all i'd like to thank you for porting this game, i'm amazed it works so good.
But i'm running into some performance problems, while playing i get a RAM icon in the upper left corner and the sound starts cracking. Is it normal?
Running the game on a n3DS, firmware 10.3 with menuhax 2.1

You just need to add the .pak files from the full version into the id1 folder.Hey , really great projekt and great work already ! But i would really like to know , how to play or how to install the full version of quake , thanks for replies.^^ i own a new 3ds latest firmware.
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CIA versions for ctrQuake and EDuke3D are planned, but right now I'm woking on some "bigger" things that will help me with future homebrews and games. Most importantly is "flipGS" which will help bring hardware acceleration (and 3D) to ctrQuake.Can we get a cia version now that everyone can downgrade![]()
