Do you need 3dsx file?anyone able to compile an .3dsx I am stuck on 11.3.0-36 until further notice.
Do you need 3dsx file?anyone able to compile an .3dsx I am stuck on 11.3.0-36 until further notice.
Wow I am impressed! ver 0.7 is looking awesome---UPDATE 0.7---
New feature:
Changes:
- Sell object's (press Select for changing BUY/SELL menu)
Sorry, can't add new objects because i don't have time on it for now.
- Fixed Time
- Changed counter place
- Fixed Battery level
https://github.com/Creckeryop/3dsCookieClicker/releases
(SOURCE/.3dsx) https://github.com/Creckeryop/3dsCookieClicker
gonna wait your everlasting summer port boyI have 1 BIG problem lua in bad with billions i think i'll do upgrades then make release after that i'll start working on another projects maybe.
The programming language LUA on 3ds bad with BILLIONS, so i just can't do something with this.So, today I noticed that 1.0 of this application was released and I was happy and updated to it! But then I went to play it and it said this:
"CONGRATULATIONS YOU BECAME
A BILLIONAIRE
THANKS FOR PLAYING
PRESS A TO END GAME"
I definitely appreciate you making this software, but can you please remove whatever this is so that I can keep playing the game?
advice another music and i will add itnice game but the music is really annoying me. i know i can just mute it but
Game ends at billion...View attachment 78240
Cookie Clicker for 3dsHello guys, it's my first try in programming.I want to know your opinions about that game.
Now about the game:
This is a port of Cookie clicker game for 3ds made on LUA (lpp3ds made by @Rinnegatamante)
Features:
Controls:
- Click to play
- Save your progress
- Reset your statistic
- Sell your facilities
- Upgrade it [NEW]
X/Cookie - Click a cookie
A - Select option / Buy
Y - Upgrade
SELECT - BUY/SELL menu swap
UP(Dpad) , DOWN(Dpad) - Scrolling buy menu
UP(Stick) , DOWN(Stick) - Scrolling facilities
R+L - ScreenshotObjects in version 1.0 available: Cursors,Grandma,Farm,Mine,Factory,Bank,Temple and Wizard towerPlease leave a comment with your idea
- Something other
Download (Source/.3dsx) : https://github.com/Creckeryop/3dsCookieClicker
Download (.cia) : https://github.com/Creckeryop/3dsCookieClicker/releases
i already thought about it, but i am too lazyI finally started thinking about this and I remembered something important.
For example, in Cookie Clicker, once you are into the billions, how many ones and tens and hundreds of cookies you have stops being all that important. At that point, you are mostly spending millions and billions of cookies at a time, rarely even having a purchase in the thousands. This continues on and on as you play the game, so eventually, you have octillions or even decillions of cookies, but there are still only actually like 6 or 7 digits that are of importance. You never really have more than 6 or 7 digits that are of importance. There is even an option in the settings for shortening the numbers that you see so that it will just display "<number> Million/Billion/Trillion/Quadrillion/etc." instead of all the digits. So, you might see "300.726 million cookies" with that option enabled.
In short, even if you can't fit a number in the trillions range into a variable, it doesn't matter. As long as you can store 6 or 7 digits in a variable, you will always be good to go, and the game will never have to end. You could just have a second variable that counts how many digits are being ignored. That second variable should never become too large to fit because, for example, even if you're in the decillions range, that variable would still only be storing something like a 30. It might technically be possible to outstrip the game's capacity by skipping over a billion digits, but that doesn't seem like something that most people would do. And you don't even have to display "billion/trillion/quadrillion/etc." after the number if you don't want to, you could even just display the number of digits that are being skipped.
This code change seems like it would be fairly easy to implement too, unless if I'm mistaken? I mean, I'm not just saying that to try and persuade you to do it, it really does look like a pretty easy change to me. But I know I could be mistaken.