is this a known shadercache problem with botw 1.1.2? because got in some situations "hangers" with framedropes < 1 fps (need to restart cemu). already deleted shadercache and recompiled but still the same in different locations ingame.
EDIT: is it possible that older shadercaches incomptabile with 1.1.2? because i tried an other 6k shadercache from reddit and i got this "hangers" many times more?
System
Win 10 Pro - built 1703 (creators update)
Nvidia Driver 376.53
intel 6700k (non oced)
16GB RAM
SSD (Cemu = C:, Game = D
Geforce GTX 1070 8GB
Xbox One Elite Controller Wireless
Cemu 1.74d final
Cemu Hook 0402
GXSetGPU Fence Skip = active
Graphics Pack = Zelda 1080p (self written)
Upscale filter = bicubic
GPU Buffer cache = low (medium also tested)
CPU mode = single core recompiler
CPU timer = host based
Zelda 1.1.2