Emulation [RELEASE] Cemu - Wii U emulator

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Higher ram utilized, any plan optimized ram?
But It's run fine on MK8 57 FPS all time some time slow because no free ram space.

6.5 GB Ram used from CEMU of 8 GB Ram so I'm in 7.80 GB Ram using of 8 that why I have little slower sometimes.

I don't use cache from another, It's my cache & I don't use CemuHook, I'm on 1.7.4d
 
Last edited by GuenosNoLife,
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Got the sheikah slate fixed and camera ruin. But when clicking on the photo or those taken, just shows blanks. Latest cemu version and cemuhook being used.
 
is this a known shadercache problem with botw 1.1.2? because got in some situations "hangers" with framedropes < 1 fps (need to restart cemu). already deleted shadercache and recompiled but still the same in different locations ingame.

EDIT: is it possible that older shadercaches incomptabile with 1.1.2? because i tried an other 6k shadercache from reddit and i got this "hangers" many times more?

5us8ay3v.jpg


System
Win 10 Pro - built 1703 (creators update)
Nvidia Driver 376.53

intel 6700k (non oced)
16GB RAM
SSD (Cemu = C:, Game = D:)
Geforce GTX 1070 8GB
Xbox One Elite Controller Wireless

Cemu 1.74d final
Cemu Hook 0402

GXSetGPU Fence Skip = active
Graphics Pack = Zelda 1080p (self written)
Upscale filter = bicubic
GPU Buffer cache = low (medium also tested)
CPU mode = single core recompiler
CPU timer = host based

Zelda 1.1.2
 
Last edited by _JayJay_,

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