Emulation [RELEASE] Cemu - Wii U emulator

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uPonigon

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Hey everyone. I'm new here and have a problem (that's not that new).
It's been a short time since I discovered this emulator. But i read and seen tuts on how tu use it.

I only tested it with Xenoblade but that's the game I want to play the most :P
The problem is that when it should show the first 3d graphics, it freezes and also freezes my entire pc, forcing me to hard reset it (only thing that keeps working is the audio, I can keep listening the title theme forever xD).
I tested with different cemu versions and the result is the same. I get to see the title screen and the tile logo but when it should show the characters, the skel and the mountains, it just stays black and freezes.
I know my pc is not precisely powerful to run this:
AMD FX-4100 Quadcore @ 3.60GHz
8gb RAM
AMD Radeon HD 6800 1gb GDDR5

But it should atleast run even with low fps.
And I say that because I tried it in another pc which is way older than this one i got it to work (@ 5fps but working). The difference is that the older pc has no AMD component. The graphic card is an old 610 gt.
Tried using different graphics packs with the same result.

Is there anything I can do? (apart from buying a modern & powerful pc of course xD)

Thanks in advance for any help.
 

Darkemaste

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Are the people in this thread using version 1.7.3 or 1.7.4?

It seems strange to be reporting bugs on an older version while a newer version is out.
In cased you missed the people re-uploading the dev's preview video noting the date for 1.7.4 Patreons and public release, 1.7.4 isn't out yet for patreon or public users.
 

Usl5264

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Hi all,

I am having a problem with Fast Racing Neo. It works fine up to a point and I get weird graphics.

Fast Racing Neo.JPG


Any reasons why this is the case?

Thanks in advance.
 

fr3quency

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I got this crash report when my shader cache had beenincreased from 17k to 18,5k-19k

Code:
Crashlog for CEMU 1.7.3d
Date: 29-03-2017 22:54:05

-----------------------------------------
   Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000)  KERNELBASE.dll  
0x0000000000000000 (+0x0000000000000000)  KERNELBASE.dll  
0x00007ffa8446dc10 (+0x00007ffa8446dc10)  KERNELBASE.dll   RtlNormalizeString
0x00007ffa844191a0 (+0x00007ffa844191a0)  KERNELBASE.dll   RtlLookupFunctionEntry
0x00007ffa844a90e0 (+0x00007ffa844a90e0)  KERNELBASE.dll   KiUserExceptionDispatcher
0x00007ffa80edfe30 (+0x00007ffa80edfe30)  KERNELBASE.dll   SwitchToFiber
Exception 0xc0000005 at 0x7ffa80edfe30(+0x6fe30) in module KERNELBASE.dll
cemu.exe at 0x7ff762b50000

RAX=00000000924cff00 RBX=00000000fd47bf40 RCX=0000000000000000 RDX=0000000000000160
RSP=00000000e90feb18 RBP=00000000924cff00 RDI=000000004fc91410 RSI=0000000050c21410
R8 =00000000924cff00 R9 =0000000000000160 R10=0000000000000000 R11=00000000683ef480
R12=0000000000000002 R13=0000000000000001 R14=00000000fd3828f8 R15=0000000092d90000

-----------------------------------------
   Game info
-----------------------------------------
Game: Breath of the Wild [US]
TitleId: 50000101c9400
RPXHash: 2912eb2f

-----------------------------------------
   Active PPC instance
-----------------------------------------
IP 0x02a711e8 LR 0x00e00000 Thread 0x50c21410

-----------------------------------------
   PPC threads
-----------------------------------------
50e24e60 Ent 00e12974 IP 00e052fc LR 28830602 READY     Aff 010 Pri 80 Name NULL
11604b78 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
137057a0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
13746078 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
16750f30 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
16752c18 Ent 01f3aef0 IP 03067b58 LR f8680603 READY     Aff 001 Pri 83 Name DecompThread
30ee6c30 Ent 01f3aef0 IP 01f13ea4 LR a43ef101 READY     Aff 001 Pri 83 Name Resource Loading
30ef1840 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Control
30efc5c0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory
30f074b0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name MovableMemory
3746f048 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name res::Compaction
10524620 Ent 0306abc4 IP 0306ad50 LR 50ad0603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3ed38520 Ent 01f3aef0 IP 0273b9ec LR 4cbc7302 READY     Aff 100 Pri 82 Name aal::LowPrioWorkerThread
3f0f5ca0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
3fbbabd0 Ent 01f3aef0 IP 0271c244 LR 44c27102 WAITING   Aff 010 Pri 86 Name ProductReportBackGround Thread
3fde8ea8 Ent 01f3aef0 IP 0228664c LR 4c662802 READY     Aff 010 Pri 83 Name NFP Thread
11a1e610 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
11a1fe40 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
11ac0750 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
11abff40 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
3fef8bc8 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
3ff75150 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 84 Name
3ffa0200 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name
3ffcb2b0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 84 Name
400e4100 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
4257bb90 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
4259cea0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
4259ea40 Ent 01f3aef0 IP 0206cbac LR accb0602 READY     Aff 001 Pri 79 Name Sleeper
426abf18 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate
42683300 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate
4277a608 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
43fb65d8 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
43174d08 Ent 01f3aef0 IP 01f5d098 LR 98d0f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr
50c21410 Ent 00000000 IP 02a711e8 LR 0000e000 RUNNING   Aff 111 Pri 32 Name NULL
 

JackFrost

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Hey everyone. I'm new here and have a problem (that's not that new).
It's been a short time since I discovered this emulator. But i read and seen tuts on how tu use it.

I only tested it with Xenoblade but that's the game I want to play the most :P
The problem is that when it should show the first 3d graphics, it freezes and also freezes my entire pc, forcing me to hard reset it (only thing that keeps working is the audio, I can keep listening the title theme forever xD).
I tested with different cemu versions and the result is the same. I get to see the title screen and the tile logo but when it should show the characters, the skel and the mountains, it just stays black and freezes.
I know my pc is not precisely powerful to run this:
AMD FX-4100 Quadcore @ 3.60GHz
8gb RAM
AMD Radeon HD 6800 1gb GDDR5

But it should atleast run even with low fps.
And I say that because I tried it in another pc which is way older than this one i got it to work (@ 5fps but working). The difference is that the older pc has no AMD component. The graphic card is an old 610 gt.
Tried using different graphics packs with the same result.

Is there anything I can do? (apart from buying a modern & powerful pc of course xD)

Thanks in advance for any help.
Cemu 1.7.3 needs Catalyst 16.2 for Xenoblade to work correctly on HD5-6XXX series.
For other games (skybox in SM3DW for example) the best drivers are Catalyst 15.6 beta.

BOTW is a graphical mess with any driver i've tried, at least with Cemu 1.7.3.
 

Slashㅤ

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Same! Tekken gives red & black image if I low down the graphics.
I forgot about tekken when doing 0x001 exclusion with sofdec games, I'll test it after downloading latest BotW patch
Edit: [Tekken] Fix Intro Video
Quick question:
I dumped the DLC folders way back by using ddd.
Am I doing sth wrong and are these files and folders usable like that in Cemu 1.7.3 or is there another, streamlined method of dumping the AOC from the console + another file structure? :)

put those files inside a content folder. i don't think you need code/meta folder for this
Hi all,

I am having a problem with Fast Racing Neo. It works fine up to a point and I get weird graphics.

View attachment 82920

Any reasons why this is the case?

Thanks in advance.
Cemu site says that Intel GPUs aren't officially supported
 
Last edited by Slashㅤ,

shideravan

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Is there a way to use amiibos to unlock mii costumes in Mario Kart 8 (4.1-u) using Cemu 1.7.3d?
None of my amiibos dumps are been recognized in this game specifically :/
mario kart 8.png
 

wolfxana

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New patch is out for Zelda Breath of The Wild 1.1.1 for the switch anyone got it ? is i true it fix the fps ? and there is wii u one ?
 

Master-Killua

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New patch is out for Zelda Breath of The Wild 1.1.1 for the switch anyone got it ? is i true it fix the fps ? and there is wii u one ?
The key must be updated for download it via Wii U usb helper.
At least the FPS are smoother than the previous version in villages on console (I already tried it in my Wii u)
 
D

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This video is on switch... WiiU have not much improvement :( many people try this and the game have less improvment on WiiU Than switch. So i think on Cemu it's the same :( Hope not
 

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