Emulation [RELEASE] Cemu - Wii U emulator

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What's the point of making a big deal about BotW footage and hype it up if this release is so specific with its requirements to just benchmark BotW , literally 90% of Patreons can't even pass the "Open your eyes" screen
And they got 10k monthly .. HOLY **** how can they be so okay with that
 
Last edited by Shinox,
Weird, suddenly Cemu doesn't start for me anymore. Even in a fresh folder. I don't think I changed a thing. Could this have something to do with the online verification? But even if that failed, it would still start, right? :wtf:
When putting 1.7.2 (public build) there, it works... weeeird.
 
Last edited by StripTheSoul,
is my i7 3770k 4,2 ghz and gtx 980 ti enough for 4k cemu for games like zelda botw and co?

Yeah, it's fast enough for games when they're optimized in Cemu like Super Mario 3D World, Mario Kart 8, Donkey Kong, etc... but Zelda is not optimized, yet, and no high end computer would be able to play it at full speed at this time.
 
What's the point of making a big deal about BotW footage and hype it up if this release is so specific with its requirements to just benchmark BotW , literally 90% of Patreons can't even pass the "Open your eyes" screen
And they got 10k monthly .. HOLY **** how can they be so okay with that

I actually kind of half way agree with you on this. Don't get me wrong the cemu devs deserve the money but I'm sure glad I didn't jump on the patreon band wagon for this release. I would be quite disappointed.

Odd how the specific version required here seems to be the pirate version that made the rounds recently. Oh sure if you live in Europe and can buy the European version you could dump that and download the appropriate update. Outside of Europe though it's the pirate version.
 
Code:
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titleIds = 50000101c9500
name = "The Legend of Zelda: Breath of the Wild (4K)"

[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160

[TextureRedefine] SHADOWS
width = 720
height = 720
overwriteWidth = 1920
overwriteHeight = 1920
 
I actually kind of half way agree with you on this. Don't get me wrong the cemu devs deserve the money but I'm sure glad I didn't jump on the patreon band wagon for this release. I would be quite disappointed.
The DLC addition is why i got this build, mainly due to not wanting to mess with sig patches on my wii u and also the convenience of it. I'm surprised how hyped people where considering the state it was shown.
 
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True it is surprising so many backed cemu for botw. It was shown running poorly with bad physics and bad audio. With only audio being said to be fixable by release. I guess it is Zelda though.

To clarify my previous post just in case someone misunderstands it. I meant if I had backed cemu on patreon for BOTW I would have been disappointing that I could only use the EUR version. Being that I'm in north America and have the North American version of the game.
 
What is the change log for the C version?
Fixes BOTW crashing for all versions.

# New in 1.7.3b/c:

JIT: Fixed potential softlock for busy-wait loops which use the LWARX/STWCX instructions
GX2: Fixed incorrect shader source generated for streamout write exports when the shader is optimized for float-only
 
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I didn't rip my (sealed) copy of Zelda BotW, but the dump said it should work.

After the voice says "Open your eyes", I get a pale screen and it freezes.
Something I should take note of? (1.7.3 Patreon)
 
6298454515f1ac424f0384cf9296f3f7.jpeg


Is this the same for every AMD user?
 
Last edited by Emogop,

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