Yes. Also freezes on USA and JPN. At this point, we have to wait for a future Cemu update to make BotW work.still freezes even with the update?
Yes. Also freezes on USA and JPN. At this point, we have to wait for a future Cemu update to make BotW work.still freezes even with the update?
You are Absolutely right.Dont worry, it'll get there guys, we just gotta be a bit patient.
Is every AMD GPU affected by this bug?
How to update? NusGrabber not working for meUpdate of the Zelda: BOTW.
One other question. How do I get to the menu that other people have been posting pictures of with icons for the various games? Does CEMU even support the System Menu and stuff like the Mii Maker?
Since this issue is relevant to the topic I will bring this up again.
Anyone knows why the Boss Health Bar in Shovel Knight has this strange issue in the top right corner?
As you can see, the Boss Health Bar gets cut off, some peoples are having this, other's don't. I'm using Cemu v1.7.2c and tried the USA and EUR version of the game, both versions have the issue. Is there a graphic pack that fixes this by changing the internal resolution or something?
Ned also had this same issue at the bottom of this thread here:
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-908
They guy who didn't have issuse was AMD irc.
Hmmm, you're probably right. This appear to be an Nvidia issue. I watched some youtube videos and most Nvidia users had this issue while AMD didn't.
I did find a video of this Nvidia user who didn't have this issue though, that's odd. He's using Cemu v1.4.1 but I remember having this issue in all Cemu versions so I don't know why he's not affected by the issue. Probably a driver thing.
Hopefully Exzap can take a look at this Nvidia issue.
Crashlog for CEMU 1.5.5c
Date: 03-03-2017 11:33:23
-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) MSVCR110.dll
0x0000000000000000 (+0x0000000000000000) MSVCR110.dll
0x0000000076f09e54 (+0x0000000076f09e54) MSVCR110.dll vsprintf_s
0x0000000076f08050 (+0x0000000076f08050) MSVCR110.dll RtlUnwindEx
0x0000000076f3d91a (+0x0000000076f3d91a) MSVCR110.dll KiUserExceptionDispatcher
0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset
0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset
0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset
0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset
0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset
0x0000000076ce5a40 (+0x0000000076ce5a40) MSVCR110.dll BaseThreadInitThunk
0x0000000076f1b810 (+0x0000000076f1b810) MSVCR110.dll RtlUserThreadStart
Exception 0xc0000005 at 0x7fef8ccc950(+0x3c950) in module MSVCR110.dll
cemu.exe at 0x13f850000
-----------------------------------------
Game info
-----------------------------------------
Game: Shovel Knight [EU]
TitleId: 5000010178f00
RPXHash: 947b1bf8
-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x013fb818 LR 0xfffffffc Thread 0x00000000
-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 013fb818 IP 013fb818 LR 0c00e000 READY Aff 010 Pri 80 Name NULL
I can't even get versions below v1.5.6b to load it anymore just instant crash,
dunno what i'm doing wrong.
Code:Crashlog for CEMU 1.5.5c Date: 03-03-2017 11:33:23 ----------------------------------------- Stack trace ----------------------------------------- 0x0000000000000000 (+0x0000000000000000) MSVCR110.dll 0x0000000000000000 (+0x0000000000000000) MSVCR110.dll 0x0000000076f09e54 (+0x0000000076f09e54) MSVCR110.dll vsprintf_s 0x0000000076f08050 (+0x0000000076f08050) MSVCR110.dll RtlUnwindEx 0x0000000076f3d91a (+0x0000000076f3d91a) MSVCR110.dll KiUserExceptionDispatcher 0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset 0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset 0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset 0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset 0x000007fef8ccc880 (+0x000007fef8ccc880) MSVCR110.dll memset 0x0000000076ce5a40 (+0x0000000076ce5a40) MSVCR110.dll BaseThreadInitThunk 0x0000000076f1b810 (+0x0000000076f1b810) MSVCR110.dll RtlUserThreadStart Exception 0xc0000005 at 0x7fef8ccc950(+0x3c950) in module MSVCR110.dll cemu.exe at 0x13f850000 ----------------------------------------- Game info ----------------------------------------- Game: Shovel Knight [EU] TitleId: 5000010178f00 RPXHash: 947b1bf8 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x013fb818 LR 0xfffffffc Thread 0x00000000 ----------------------------------------- PPC threads ----------------------------------------- 50e24160 Ent 013fb818 IP 013fb818 LR 0c00e000 READY Aff 010 Pri 80 Name NULL
You don't need a controller with a screen to use gamepad in Cemu's input settings, lol. Also if a game on the Wii U itself doesn't support the Wii U Pro controller/Wii Classic controller it's not going to work in Cemu either, overall gamepad has the best compatibility and the least amount of issues. (nvm that gamepad features only work properly when using the gamepad anyway)What I did have problems with were the controller and trying to save the game. I had to set up a control profile for all three different sets of controls: the GamePad, Classic Controller, and Pro Controller. The only one that the game recognized was the GamePad. Obviously, my XBox 360 controller doesn't have a screen on it, so I would much rather use one of the other two controllers. Going into the options menu, there was a setting to change controllers to one of the other two, but I can't get it to swap. I have to have my controller set as a GamePad in order to use the menu, but I have to have it set to something else for it to recognize that I have the other controller. If I do that, though, then I don't have a working controller to move the menu choice over. Kind of a catch-22. Any fixes for this?
Are you sure your saving your input settings? This sounds more like it's not saving after mapping 'blow" and closing the input settings window. Depending on where you actually placed the Cemu folder, you may have to give Cemu administrator privileges.It's impossible to play through the first Captain Toad level, or any level that requires blowing into the GamePad's microphone. I have a 360 controller that I set up to act as the GamePad, and since it doesn't have a microphone on it, and the game doesn't need the Control Pad anyways, I set it to where pressing Up on the Control Pad would activate blowing into the microphone. Started up the Captain Toad level, got to the platform that needed blown up to the upper area, hit the button, and nothing happened.
Okay, maybe it's got to be a pressure-sensitive button to reflect whether you would be blowing gently or hard into the microphone. Re-mapped the controls so that the L Trigger would activate the microphone. Got to the same point in the level, pressed the button, and nothing still happened. Didn't matter if I pressed gently, fully, slowly up to full, or mashed the hell out of the button. Nothing would trigger the platform.
TL;DR - The microphone option on the control mapping does not function at all, regardless of how it's set up.