Cemu doesn't work on AMD.Tried loading Super Mario 3D World, crashes after about 30-32 seconds of loading.
https://drive.google.com/file/d/0Bxuw7m56Lj4CVEo2Q2d6UURmYms/view?usp=sharing.
Here's my log:
https://drive.google.com/file/d/0Bxuw7m56Lj4CaU94cHVoRHh0UG8/view?usp=sharing.
I'm using an AMD GPU.
Hahaha....noJust asked. Not everyone has a Wii U, or knows where to find keys/games. Sometimes you gotta help someone, or get help from someone, when needed.
Hahaha....no
its the same for everyone including me ( cuz I tried it too, many more games too which either crash on loading or crash after few secs of black screen )Tried to load Super Mario 3D World...
Crashes 30~40 Sec after controller Splash
FPS between(55~80)
Something to add
In Nvidia CP(custom disable some features) and get more FPS xD
AMD FX 8350
GTX 570
16GB Ram
(bottleneck I Know)
:v
Hi!Which version of SM3DW are you (with nVidia Cards) using!? EUR oder USA!?
challenge acceptedbecause emulation is never perfect, so to emulate wii u in perfect gaming, you need a 10 core cpu!
Actually emulation tends to work better on fewer cores with higher clock speed rather than more cores with fewer clock speed, so you got the 10 cores part above and beyond but I think you're going to fall short because of the physical limitation of not being able to go over 2 GHzchallenge accepted
I'm joking, I'm not gonna run this on that serverActually emulation tends to work better on fewer cores with higher clock speed rather than more cores with fewer clock speed, so you got the 10 cores part above and beyond but I think you're going to fall short because of the physical limitation of not being able to go over 2 GHz
I think "more cores are better than less" is a marketing strategy as well as "more ghz are better than less" cause there are some other params bus rate etc. that are never mentioned in advertisments. That's why i asked how many cores the Emu uses cause the Wii U has a TriCore CPU so if the emu uses only a single core than how it will ever reach the power of the wii u!? On the other hand, and that's the part i can't imagine, how can it use more than three cores!?Actually emulation tends to work better on fewer cores with higher clock speed rather than more cores with fewer clock speed
Any reports of Nvidia Users here? I have a Asus Strix GTX GeForce 960 GPU and all i see is AMD users. How is the result of this emulator with nvidia gpu? I do not have any Wii U games to test yet so i just want to see how well it does on a NVIDIA gpu. It looks like AMD is having its problems and NVIDIA loads fine but i just want to see how it plays.
So you are saying my dual core i3/quad haswell 2014 running at 3.5 GHz on each core with hyperthreading on will work better than that processor? I made this build to play Gamecube and Wii games, and it runs them perfect, i do not see many graphical glitches i can turn up the graphics high and it works well. Also when you said that guy said the Wii U has a Triforce cpu, doesn't dolphin already emulate the Triforce? What about using code from dolphin, im sure the dev can because it is licensed under the GPL. I have also noticed that using emulators such as mupen64 on my 1ghz ARM7 single core lg e400 android it runs better than on a raspberry pi even when the raspberry pi is overclocked.Actually emulation tends to work better on fewer cores with higher clock speed rather than more cores with fewer clock speed, so you got the 10 cores part above and beyond but I think you're going to fall short because of the physical limitation of not being able to go over 2 GHz
Using Liquidsky are yaSo, I tried to run that on the server - being connected via remote desktop the colors are a lot messed up, will try to screenshot (maybe do a video, but that's unlikely) it better when I'll be using the machine physically (system running NVIDIA Quadro, drivers are not updated)
http://scr.hu/7cej/2y81a
P.S: I'm kind of allowed to run programs on that server because I manage it, but it's not mine
So, don't expect to see this very often - just a silly experiment