Exzap said on Patreon that AA is planned to be implemented within the next 1-2 monthsThere is an "unofficial" way to get a better resolution or an anti-aliasing on Cemu?
Oh great, I also hope that it will introduce in the near update a resolution option.Exzap said on Patreon that AA is planned to be implemented within the next 1-2 months
You'd need a OpenGL 4.5 wrapper with the ability to edit options by config ini like SwiftShader, GLDirect.There is an "unofficial" way to get a better resolution or an anti-aliasing on Cemu?
As a general rule of thumb, if it says any variation of "gamer", don't even consider it.Guys I want to buy a new cpu. What motherboard is better for 6700k? G1 sniper b7, ga h170 gaming 3 or ga b150m d3h? Don't know too much about motherboards but I'd like to oc the cpu to 4.2.
Did he say anything about arbitrary resolution? Because I can't deny I always cared about it far more than about AA.Exzap said on Patreon that AA is planned to be implemented within the next 1-2 months
Maybe for you. Yes, Game Cube games is complete but to Wii games.. No. Ask the developers there.
Here:
Perfect: 22.2%
Playable: 64.8%
Starts: 10.5%
Intro/Menu: 1.7%
Broken: 0.8%
There you go.
Is open the season for "why exzap doesn't create a Nintendo Switch emulator too?" LOL
+1 the fullscreen scaling needs fixing first, you can see it's cropped when running shovel knight.Did he say anything about arbitrary resolution? Because I can't deny I always cared about it far more than about AA.
Not work more after update my windows 10 to anniversary update, crash in start any game!
press tab on the keyboardAnd just one more question: Is there a way now (1.6.1) to switch between TV and Gamepad screen? Thank you.
Wii U Menu now partially runs! (No text is displayed)
Still the same as in 1.6.0, if you missed my previous post here it is-Any go with hyrule warriors yet ?
I know both citra and cemu had the same emulator crash at just when the game starts for the first time after loaded.
but citra was fixed, maybe they could use that and edit the code for cemu..
https://github.com/emmauss/citra/pull/235/files
command_processor
if only we knew where are who to pass it onto..
Is Xenoblade the only game you've tested in Cemu so far? At any rate, no, thats artifacting that I don't believe is related to Cemu itself. (seems like an OC issue)In the first page of this thread, Exzap said that Cemu is compatible with both Nvidia and AMD GPU.
On Nvidia, I've tested that it ran just fine.
However on AMD, I've got this messy texture.
So, any fellow AMD user experiencing this issue?
Game : Xenoblade Chronicles X
GPU : Sapphire Radeon RX480 - 8GB DDR5
CPU : Intel i5 - 6600K @ 3.5 GHz.
Cemu settings : default, as in official zip package.View attachment 66788
Is Xenoblade the only game you've tested in Cemu so far? At any rate, no, thats artifacting that I don't believe is related to Cemu itself. (seems like an OC issue)
All of my videos on my sig are on AMD, and Xeno looks the same as 1.6.0 on my end. And for the record, AMD is generally the one with less bugs/issues in Cemu by comparison.
My monitor is a QNIX QX2710 OC'd to 120Hz, native resolution @1440p. It only supports DVI-D so I'm using a DVI-D cable.Hi,
Thanks for replying .
My card is stock and not OC'ed. Driver version = 16.40.2715
However, since you mentioned about artifacting, I've tried other games such as Blackops 3 and it runs just fine. As for Wii U games, I haven't tried other titles yet.
As for google results on RX480 and artifacting, it seems certain display mode may experience artifacting with this card.. specifically the 144Hz ones. My current display is at 1080p with 60Hz refresh rate using common HDMI cable.
May I know your display's refresh rate?
And perhaps a screenshot of your Radeon Global Setting as well as driver version (unless your sig = your current driver version) if you don't mind
P.S: I see a link of AMD Driver 16.3 fix for CEMU in your sig. Is it still necessary?