Emulation [RELEASE] Cemu - Wii U emulator

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KillzXGaming

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DLC guide for Cemu. You need to create and edit app.xml, cos.xml, and meta.xml files with the proper DLC IDs and group values, doing so will load DLC.
 

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Wardoctors

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@Exzap that moron Ryan is at it again it seems and so is reddit
 

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Double Jumper

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I understand but you people have a power. I have seen horrible things in Brazil... Only you people have a power to fight back against the disgusting mayor, government, president and etc. I want to see brazil to be free from those corruptions. ;)
Don't really want to keep it off-topic, but lately people have been fighting back. The last thing that drived everyone mad was the current president recently to give the ex-president a position in the cabinet, so he'd be protected from a corruption investigation on him. Just unbelievable.
 

spotanjo3

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I also want to see that, but I don't know if it's even possible. 99% of all politicians are corrupt here and the people are too dumb to realize that. Recently, a lot of them are being investigated and there are some huge scandals going on the government... But I don't know man, I'm very worried about the future of my country.
I just really want Brazil to be a first-world country like the USA, Canada, Britain or even Portugal.

Obrigado por se preocupar.

De nada.

Well, I understand but this world is not going to get better. Never will. Anyway, back to this Cemu discussion. :D
 

KillzXGaming

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@Exzap so when you play a level, shaders get temporary cached making the game no longer stutter if you play the same level again. Could you maybe add an option to save shaders to your hard drive or load shaders that are dumped to permanently fix stuttering? Sure it would take up a bit of disk space but serves well as a good temporary solution.
 

amed15

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@Exzap so when you play a level, shaders get temporary cached making the game no longer stutter if you play the same level again. Could you maybe add an option to save shaders to your hard drive or load shaders that are dumped to permanently fix stuttering? Sure it would take up a bit of disk space but serves well as a good temporary solution.
Fixed in cemu1.4.0?
 

Kristiqn5

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@Exzap so when you play a level, shaders get temporary cached making the game no longer stutter if you play the same level again. Could you maybe add an option to save shaders to your hard drive or load shaders that are dumped to permanently fix stuttering? Sure it would take up a bit of disk space but serves well as a good temporary solution.
yeah, that's what recompilers do, compiling the code while the game is running instead of using already compiled code, like rpcs3's , tho it would take a little bit more work to make the shaders to cache on the disk

Fixed in cemu1.4.0?
that's happening in 1.4.0 because in previous versions cemu didn't have a recompiler
 
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donkeyhigh

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Hey, eh, would it be possible that people played through games, then saved, compressed and uploaded their shaders, for the rest of us to download and extract to their proper directories, then play the game lag-free when we start them for the first time?
Wow that's a long sentence.
But yeah, would that be possible? I don't mind downloading it, or storing it. I got a good connection and lots of hdd space. I'd do anything to boost my FPS.

If people would bother to do that, if it is possible, that would be awsome! :)
 
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KillzXGaming

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awww but thats the best part bb i could care less if i have the chance to pirate dlc on Cemu :P
I actually own the dlc btw on my wii u. Just experimenting with stuff, could care less if it doesn't work.

Cemu is the only way for me to mess with the Wii U hacking scene sadly due to 5.5 exploit not releasing. I mainly just want rom hacks and xbox controller support so i dont need to use the annoying gamepad which is in my opinion way too big.
 
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Exzap

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Guys fixed shader compilation lag/stutter!!!
go to debug-dump shaders
Play a level for mk8. It will save all the shaders, you can exit out then reeneter mk8 and won't lag on the level!!!!!
No, thats your graphics driver trying to be smart and doing the caching. It doesn't always happen because the shaders don't always look the same and the shader-dump feature has nothing to do with that.

In the future, CEMU will have a permanent shader cache. However, it will not get rid of all the stuttering as some of that comes from texture decoding and also there are many unique shaders that can't be cached efficiently.

bitch what the fuck am i even doing >.> and those reddit posters aren't wrong :P its obvious as fuck lmao
"obvious as fuck" doesn't automatically make it true, even if you wish for it really hard.
Also where is my leaked 1.4.0? All those promises and I can't find it. I am disappointed, Ryan.
 

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