Don't really want to keep it off-topic, but lately people have been fighting back. The last thing that drived everyone mad was the current president recently to give the ex-president a position in the cabinet, so he'd be protected from a corruption investigation on him. Just unbelievable.I understand but you people have a power. I have seen horrible things in Brazil... Only you people have a power to fight back against the disgusting mayor, government, president and etc. I want to see brazil to be free from those corruptions.
DLC guide for Cemu. You need to create and edit app.xml, cos.xml, and meta.xml files with the proper DLC IDs and group values, doing so will load DLC.
Use this. Do't need to mess with AOC2 unless you want another DLC for another title.Create this files by following the Intalation Guide ???
Use this. Do't need to mess with AOC2 unless you want another DLC for another title.
Look on Wii U brew. MK8 DLC is 0005000C1010EC00What Title is the DLC for?
I also want to see that, but I don't know if it's even possible. 99% of all politicians are corrupt here and the people are too dumb to realize that. Recently, a lot of them are being investigated and there are some huge scandals going on the government... But I don't know man, I'm very worried about the future of my country.
I just really want Brazil to be a first-world country like the USA, Canada, Britain or even Portugal.
Obrigado por se preocupar.
Look on Wii U brew. MK8 DLC is 0005000C1010EC00
If you cant figure out anything else, i can't help since i can't get it working. Have no idea where DLC gets stored.
Fixed in cemu1.4.0?@Exzap so when you play a level, shaders get temporary cached making the game no longer stutter if you play the same level again. Could you maybe add an option to save shaders to your hard drive or load shaders that are dumped to permanently fix stuttering? Sure it would take up a bit of disk space but serves well as a good temporary solution.
yeah, that's what recompilers do, compiling the code while the game is running instead of using already compiled code, like rpcs3's , tho it would take a little bit more work to make the shaders to cache on the disk@Exzap so when you play a level, shaders get temporary cached making the game no longer stutter if you play the same level again. Could you maybe add an option to save shaders to your hard drive or load shaders that are dumped to permanently fix stuttering? Sure it would take up a bit of disk space but serves well as a good temporary solution.
that's happening in 1.4.0 because in previous versions cemu didn't have a recompilerFixed in cemu1.4.0?
Just the instuctions and template files. Won't release any actual dev files.bitch what the fuck am i even doing >.> and those reddit posters aren't wrong its obvious as fuck lmao
tfw ur uploading all my dev shit here >.> kek w/e so long as i get muh free dlc
I actually own the dlc btw on my wii u. Just experimenting with stuff, could care less if it doesn't work.awww but thats the best part bb i could care less if i have the chance to pirate dlc on Cemu
No, thats your graphics driver trying to be smart and doing the caching. It doesn't always happen because the shaders don't always look the same and the shader-dump feature has nothing to do with that.Guys fixed shader compilation lag/stutter!!!
go to debug-dump shaders
Play a level for mk8. It will save all the shaders, you can exit out then reeneter mk8 and won't lag on the level!!!!!
"obvious as fuck" doesn't automatically make it true, even if you wish for it really hard.bitch what the fuck am i even doing >.> and those reddit posters aren't wrong its obvious as fuck lmao