1. ned

    ned GBAtemp Advanced Fan
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    When it uses 24-bit depth for monochrome textures it's no wonder it's so wasteful, it all adds up.

    From NES Remix
    1f7b5000_fmt0031_mip00_1280x720_tm04_sw00000000.bmp
    - 24-Bit 2.63 MB
    - Monochrome - 112 KB
     
  2. likea24

    likea24 GBAtemp Fan
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  3. gbatempaccount

    gbatempaccount Advanced Member
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    curious if anyone knows how to fix the graphical bugs in paper mario color splash when using a graphic pack? The only thing that fixes it is using the "no colorless spots" fix, but that introduces its own problems...would love to play this game in 4k but the graphical glitches are terrible (I'm using an nvidia card)
     
  4. CustomEyeBrows

    CustomEyeBrows GBAtemp Regular
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    This person below claims to know how, but has yet to share it. Unless they meant to say "I'm NOT a coding acolyte so maybe it is"

    What issues does the "no colorless spots" fix cause?


     
    Last edited by CustomEyeBrows, May 2, 2017
  5. gbatempaccount

    gbatempaccount Advanced Member
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    I didn't claim to know how. I was saying that it seems to just be missing textures which -SEEMS- like it'd be easy to fix - relatively speaking. I don't know if it actually is or not. I know that BOTW is getting most of the focus done on it, which is probably why this bug has been persistent ever since paper mario first booted. But I'm no expert and no, I don't know how to fix it. I actually meant to write that I'm a "coding neophyte" (as in, just a novice). Not "acolyte." Whoops. I see how that could be misinterpreted. I'm a coding NEWBIE. There, that should be plain as day. ;)

    The colorless spots cause issues because, for example, certain doors won't open if the colorless spots aren't filled in, and you can't see these spots with the "no colorless spots" fix
     
    Last edited by gbatempaccount, May 2, 2017
  6. CustomEyeBrows

    CustomEyeBrows GBAtemp Regular
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    Oh i see. You got me all excited when i miss read/interpreted your initial post.

    Thanks for the clarification.
     
  7. shideravan

    shideravan GBAtemp Fan
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    [post removed by the user]
     
    Last edited by shideravan, May 2, 2017
  8. ramadan2017

    ramadan2017 Newbie
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    Cemu 1.7.5 Error
    The Legend of Zelda Breath of the Wild
    Stop here
    [​IMG]
    and
    Donkey Kong Country Tropical Freeze
    Stop here
    [​IMG]
    My rig:
    AMD FX 8350 @4.01ghz
    GTX Evga 1070 8gb
    16gb RAM
    Win 10 64Bit
     
    Last edited by ramadan2017, May 2, 2017
  9. cheungpakwan

    cheungpakwan GBAtemp Fan
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    for donkey kong country-TF its normal.. just wait about 5 minutes in the scrambled screen (that is the movie that can not skipped) then it will be okay...

    same as yoshi wooly world in cemu 1.7.5, it takes about 20 minutes.. yes.. twenty minutes.... to wait from the first load until i can play first stage...

    just wondering is it normal to wait about 20-minutes in the first loading time to play first stage in yoshi wooly world ?




     
    Last edited by cheungpakwan, May 2, 2017
  10. shideravan

    shideravan GBAtemp Fan
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    You can fix it using Cemu Hook
    https://sshnuke.net/cemuhook/
     
  11. cheungpakwan

    cheungpakwan GBAtemp Fan
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    howto use hook in win 7 ?
    because cemu will instantly crash when hook installed in win7

     
    Last edited by cheungpakwan, May 2, 2017
  12. JackFrost

    JackFrost Advanced Member
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    I wish that in those graphic fixes there are some for AMD PRE-GCN cards! DKCTF and Xenoblade are broken and they were running correctly in earlier builds. BOTW is a polygon mess too.
     
  13. leelaa16

    leelaa16 Advanced Member
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    Smash crashes when I have 4 fighters. Crashes before they fully load in to the map.
     
  14. StripTheSoul

    StripTheSoul GBAtemp Fan
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    Dude, either you have different information than I have or you're kinda exaggerating. Where did Exzap talk about A LOT of graphic fixes? Hyping like that will only make people disappointed in the end (and then people will even say: "Hey Exzap, but you promised...!")
    Audio and compatibility are only 'maybe's; he cannot say for sure how much time the shader stuff will take so maybe he won't even have time for the other stuff. Also, where did you get those dates? He wrote they are planning to take 3 to 4 weeks, so I'd rather except a date after the 14th.
     
    Xalphenos likes this.
  15. John1234

    John1234 GBAtemp Regular
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    does the new update work on cemu ?
    The Legend of Zelda - Breath of the Wild Update v1.2.0
     
  16. legend80

    legend80 GBAtemp Regular
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    Agreed, that was a BS post that everyone should ignore to not get their hopes up or get pissed when they are not delivered.
     
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  17. srdjan andric

    srdjan andric Advanced Member
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    Anyone got Zelda BotW latest 1.2.0 update running on Cemu 1.7.5? I've just updated with MappleSeeds2, and whether I load my save file, or start a new game, it would just freeze. If I load save game, it will freeze when it finishes loading and when it should actually go in game, and if I run new game, it freezes few seconds after.
     
  18. shideravan

    shideravan GBAtemp Fan
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    It's not a BS post, each item it's based in official information which was send in Patreon ;)
    But, he was very clear about to not repost or quote this text anywhere else, it's just allowed to paraphrase
    Also, stripthesoul is right as he don't said a lot of graphic fixes, then just because of this, I'll "strip the post" re-edit and repost it later
     
    Last edited by shideravan, May 2, 2017
  19. Xalphenos

    Xalphenos GBAtemp Regular
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    Maybe not a BS post but certainly an overly optimistic interpretation of the patreon news.

    I would absolutely not expect audio improvements, or compatibility improvements. And any release before the 14th would be a pipe dream.
     
    Last edited by Xalphenos, May 2, 2017
  20. dreikk91

    dreikk91 Newbie
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    Hello, my system is i5 2500k and rx470
    In BOTW I have a frame rate of about 12 fps at a frequency of 3.4 GHz, when I increase the CPU clock to 4.8 GHz, I get the same 12 fps. Is there a chance to fix this?
     
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