[Release/Announcement] Smb's ohana rebirth

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by mariosonicds, Dec 1, 2016.

  1. mariosonicds
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    mariosonicds GBAtemp Regular

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    Since ohana rebirth doesn't see much work, I've been working on fixing/Adding features.

    So far I have is texture replacement working, and have ctpk support.

    Mainly announcing this now since SMM is about to come out.(Yes I tested on that one)

    Here it is on the field
    Img
    OH and sm4shers will enjoy this one
    Warning: Spoilers inside!

    Release builds are here

    Source is here
     
    Last edited by mariosonicds, Dec 5, 2016


  2. Sliter

    Sliter GBAtemp Psycho!

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    nice work!
    I have to try xD
    this would work for model and stuff too?
    (Actually I'm thinking in banners in general and graphic reaplace for translation hmmm)
     
  3. Ericjwg

    Ericjwg Good

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    any idea on extracting data from this kind of compressed files?
    upload_2016-12-1_10-53-26.png
    It's not standard compression obviously:(.
     
  4. mariosonicds
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    mariosonicds GBAtemp Regular

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    Well when I feal comfortable with overhauling the ui, then I might. But bch being a common format for an huge undertaking. Still, I'd like to bring it further than what gdk is doing(general Pokémon stuff).
     
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  5. Kourin

    Kourin Touhou Maniac

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    Damn, looking good. I can't wait to try this a bit myself. NSMB's tileset are just images too right? I was thinking it would be neat to change each game theme to different NES games like Zelda, Mario and Megaman.
     
  6. Kourin

    Kourin Touhou Maniac

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    Sorry for double posting, but how do I re-import an edited .bch files? Reopening the SMB Mario .szs only gives the option to export it.
     
  7. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    Hey, I get an error when I try to save the edited ctpk...
     
  8. BlueFox gui

    BlueFox gui SOMEONE

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    hey will it be possible in the future to use mods with SALTYSD in super mario maker?
     
  9. mariosonicds
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    mariosonicds GBAtemp Regular

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    Most likely your editing a etc1 texture. (I have not implemented a etc1 compressor yet)

    If your editing the SMB:U textures i know there etc1.
     
  10. xtheman

    xtheman GBAtemp Guru

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    I asked the maker and he said this
     
  11. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    Yeah.
    Use rg-etc1, here:
    http://github.com/richgel999/rg-etc1

    Shouldn't be hard to implement, right?
     
  12. mariosonicds
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    mariosonicds GBAtemp Regular

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    K i just pushed a ver on git for ETC1, It was a pain to implement, but i got it. The only thing i need to fix is ETC1a4.

    Once ETC1a4 is done ill put up a new build.

    -Thank EFE ETC1 Encoder thoe-
     
  13. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    Not as much pain as supporting Wii U GTX, huh?
     
  14. mariosonicds
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    mariosonicds GBAtemp Regular

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    Ok, i put up ETC1 Support in Releases. So those sm4sh modders don't have to use old ohana anymore. Else other modders who need etc1 support enjoy. ETC1a4 will come later on.
     
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  15. mariosonicds
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    mariosonicds GBAtemp Regular

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    Probably want to put this out. I have Sun Moon Texture support added, so you can edit the textures how you want. (and etc1a4 is still broken. Dont worry ill fix it)

    Thanks to SleepyJirachi
    Link
     
    Arubaro likes this.
  16. mariosonicds
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    mariosonicds GBAtemp Regular

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    All formats are now working! ETC1a4 is fully working. BTW if you want, i can add more texture types if you need. Ill mainly do injects till i'm sane of 3ds texture types and memory allocation.
     
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  17. Traiver

    Traiver GBAtemp Maniac

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    Pew! *Out of the bag*
    Could you tell me how I should import edited textures back to SM (Trying to edit Pokemon models 0/9/4) The import button still don't want to import the .tga textures back to the .pc file.
     
  18. mariosonicds
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    mariosonicds GBAtemp Regular

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    Thats not a tga file, thats how Nintendo packages it(and forgets to trim it off). You export a png, edit, then reimport the png, and save!
     
  19. Boogieboo6

    Boogieboo6 @realDonaldTrump

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    Can this do model swaps on Smash 3ds? Is it even possible yet?
     
  20. soulphraser

    soulphraser Member

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    -delete- I'm dumb
     
    Last edited by soulphraser, Dec 5, 2016