ROM Hack [Release/Announcement] Smb's ohana rebirth

mariosonicds

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Since ohana rebirth doesn't see much work, I've been working on fixing/Adding features.

So far I have is texture replacement working, and have ctpk support.

Mainly announcing this now since SMM is about to come out.(Yes I tested on that one)

Here it is on the field
CylRP5XUUAAmLmA.jpg
OH and sm4shers will enjoy this one
f426d0b2a4.JPG

Working ETC1 means no more Old Ohana work.

Release builds are here

Source is here
 
Last edited by mariosonicds,

Sliter

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nice work!
I have to try xD
this would work for model and stuff too?
(Actually I'm thinking in banners in general and graphic reaplace for translation hmmm)
 

Kourin

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Since ohana rebirth doesn't see much work, I've been working on fixing/Adding features.

So far I have bch textures that arnt compressed working (Since etc1 is painful) in the texture replacer. I have disabled its feature for larger textures for now, but look forward to add support to other formats.

Mainly announcing this now since SMM is about to come out.(Yes I tested on that one)

Here it is on the field
CylRP5XUUAAmLmA.jpg

Release builds are here

Source is here

Damn, looking good. I can't wait to try this a bit myself. NSMB's tileset are just images too right? I was thinking it would be neat to change each game theme to different NES games like Zelda, Mario and Megaman.
 

Kourin

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Sorry for double posting, but how do I re-import an edited .bch files? Reopening the SMB Mario .szs only gives the option to export it.
 

xtheman

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hey will it be possible in the future to use mods with SALTYSD in super mario maker?
I asked the maker and he said this
Super Mario Maker doesn't have SDMC permissions, so to port SaltySD to it, the CFW would have to force SDMC permissions or the user would have to edit in those permissions into the exheader.
 

mariosonicds

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K i just pushed a ver on git for ETC1, It was a pain to implement, but i got it. The only thing i need to fix is ETC1a4.

Once ETC1a4 is done ill put up a new build.

-Thank EFE ETC1 Encoder thoe-
 

mariosonicds

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Ok, i put up ETC1 Support in Releases. So those sm4sh modders don't have to use old ohana anymore. Else other modders who need etc1 support enjoy. ETC1a4 will come later on.
 
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mariosonicds

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Probably want to put this out. I have Sun Moon Texture support added, so you can edit the textures how you want. (and etc1a4 is still broken. Dont worry ill fix it)

Cy0M_GLVQAAnnv7.jpg
Link
 
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mariosonicds

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All formats are now working! ETC1a4 is fully working. BTW if you want, i can add more texture types if you need. Ill mainly do injects till i'm sane of 3ds texture types and memory allocation.
 

Traiver

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Probably want to put this out. I have Sun Moon Texture support added, so you can edit the textures how you want. (and etc1a4 is still broken. Dont worry ill fix it)

Cy0M_GLVQAAnnv7.jpg
Link
Could you tell me how I should import edited textures back to SM (Trying to edit Pokemon models 0/9/4) The import button still don't want to import the .tga textures back to the .pc file.
 

mariosonicds

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Could you tell me how I should import edited textures back to SM (Trying to edit Pokemon models 0/9/4) The import button still don't want to import the .tga textures back to the .pc file.
Thats not a tga file, thats how Nintendo packages it(and forgets to trim it off). You export a png, edit, then reimport the png, and save!
 

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