The current CTR Decryptor freezes at making xorpads for XY.anyone success dump pokemon XY files
What tools did you use?No textures, but I managed to view the MK7 Rosalina model:
What tools did you use?
THIS IS AWESOME!!
Relys the tool is slow by the way how he's thinked, I'll rewrite it. Also after some time the soft is litterally frozing, I have several ideas in mind about this. I'll do a v2 w/ all that you don't wanted to fix/ add/ re-do for publishing it
Also sorry to all disapointment we made on this tool, I wasen't able to test it before the release(and even now I still can't test by myself, someone's helpin' me for that). I will try to make a v2 as quick as possible. I have several idea in mind for it
It uses szs files, but they contain sarc archives. Bcmdl is used and a kmp format that is mostly the same as the one in mkwii, but just different endianness and a couple of new sections. Kcl is used aswell.Same* I am following this thread especially for MK7.
I honnestly brought the 3Ds right at release for zelda but also MK and I never updated it (beside forced update by game) in waiting of the day we could inject custom course on mario kart :3
so any info would be precious , like I seen Ninty keep their old file format like SZS and variant of bmd(?)
Those szs files are just narc files.The fact that there's an object named "Poohole" in Super Mario 3D Land just makes me want to be able to view the models MORE.
So in order to temporarily alleviate the hour-freeze, I have compiled a series of launchers that start decrypting at a specific MB. The Launchers range from 200MB to 2000MB. If your XORpad freezes at 734MB for example, choose the 700MB launcher and merge the the xorpads appropriately