Hey guys! I'm going to announce the development of my editor for New Super Mario Bros. Wii.
Remember Tanks's video of SMB 1-1 in NSMBWii? http://gbatemp.net/index.php?showtopic=190428 - Well, that was done with a prerelease version of Reggie.
I was keeping it under wraps for now, but seeing as I've been beaten to the punch, I may as well announce it - Reggie! is a fully featured level editor for NSMBWii which allows editing of most level features, with support for more being added.
- Object Editing: Reggie fully renders levels just like they look in the real game. All tilesets are supported. You can show/hide layers and completely edit the layout of a level. Screenshot: http://treeki.shacknet.nu/screenshots/romh...gie-objects.png
- Sprite Editing: Reggie shows all sprites in a level along with their numbers. While they haven't all been identified yet, there's a handy "Known Sprites" list which keeps track of the ones you know about. Screenshot: http://treeki.shacknet.nu/screenshots/romh...gie-sprites.png
- Block Editor: Analyse and edit unknown parts of the level format in a handy hex editor interface which just shows you the data for one particular section. (No screenshot right now)
- Coming Soon: I'm working on figuring out the data for entrances and views (which should allow us to fully customise levels and create anything which we want) and other things.
No release yet, but it's coming! There's also more I haven't shown yet..
[Edit: I've noticed that Reggie is being linked to by a bunch of blogs. Thanks for covering us guys
A lot of you though have mentioned that Reggie only works on emulators. This isn't true - it works on real consoles by editing the disc image, and we're looking at a solution which will allow modded levels to play using an original copy of the game (where no piracy is involved).]
Remember Tanks's video of SMB 1-1 in NSMBWii? http://gbatemp.net/index.php?showtopic=190428 - Well, that was done with a prerelease version of Reggie.
I was keeping it under wraps for now, but seeing as I've been beaten to the punch, I may as well announce it - Reggie! is a fully featured level editor for NSMBWii which allows editing of most level features, with support for more being added.
- Object Editing: Reggie fully renders levels just like they look in the real game. All tilesets are supported. You can show/hide layers and completely edit the layout of a level. Screenshot: http://treeki.shacknet.nu/screenshots/romh...gie-objects.png
- Sprite Editing: Reggie shows all sprites in a level along with their numbers. While they haven't all been identified yet, there's a handy "Known Sprites" list which keeps track of the ones you know about. Screenshot: http://treeki.shacknet.nu/screenshots/romh...gie-sprites.png
- Block Editor: Analyse and edit unknown parts of the level format in a handy hex editor interface which just shows you the data for one particular section. (No screenshot right now)
- Coming Soon: I'm working on figuring out the data for entrances and views (which should allow us to fully customise levels and create anything which we want) and other things.
No release yet, but it's coming! There's also more I haven't shown yet..
[Edit: I've noticed that Reggie is being linked to by a bunch of blogs. Thanks for covering us guys