yeahflippinphil said:I cant do step one Access your Wii NAND and get a copy of the file ticket/0010005/63524241.tik because I don't have a 63524241.tik. is this something that is created when running rawk sd?
crwys said:Whenever I do "dlcunpack *.bin" it just reads one file then stops. Anything I'm doing wrong?
ExLex said:crwys said:Whenever I do "dlcunpack *.bin" it just reads one file then stops. Anything I'm doing wrong?
This is the exactly line u need to type on cmd:
for %%f in (*.bin) do dlcunpack %%f
Or create a file txt and write:
for %%f in (*.bin) do dlcunpack %%f
Then save the file and rename the extension .bat and open the file once is .bat
We'll all probably be too busy playing all of our songs to even notice its release...so don't foget to remind us please. And I guess no one on the RawkSD cheerleading squad is willing to simply, graciously accept defeat. Oh well...qwertymodo said:I can't wait for all of you to get your hands on RawkSD 3 and realize how terrible this whole thing is.
Of course then you'll just be trying to do the exact opposite and get your warez DLC running in RawkSD
And then I will laugh at how long it takes you to figure out how easy it is.
>implying Rawk v3 doesn't give this same functionality in addition to other superior featuresSkizzo said:We'll all probably be too busy waiting for the game to load to even notice its release...so don't foget to remind us please. And I guess no one on the RawkSD cheerleading squad is willing to simply, graciously accept defeat. Oh well...
secamfr said:I think rawksd2 can't valid the save for 2 gen in one way, so try to update your save with only the sZXE folder and after update with only sZXF (don't move the rawksd/rb2/custom folders).
It does not make sense. The folders should be sZYE and sZZE. There is a workaround though, follow the process incrementally, changing the RawkSD configuration every iteration and bearing in mind that sZXE maps to 735a5845, sZYE maps to 735a5945 and sZZE to 735a5a45.Peache said:So i did the sZXE trick with RawkSD3 and it works but there's one problem. I've imported that many songs that i've got sZXF and sZXG folders also. I hope i'll make sense here
Now with the nand emulation, i've gotten regular DLC working along with the sZXE folder. The other 2 sZXF and sZXG songs won't read. I've tried giving them seperate tickets from copying 63524241.tik and replacing them with sZXF and sZXG with hex and named them 735a5846.tik and 735a5847.tik respectively. (From the unpacker, that's what sZXF and sZXG liked to called. For example, sZXF produced folder 00010005735a5846 and sZXG produced folder 00010005735a5847) . I've also done the hex edit with tmd files they've produced.
What am i doing wrong or do i have to do something different? Thanks inadvance
granberro said:It does not make sense. The folders should be sZYE and sZZE. There is a workaround though, follow the process incrementally, changing the RawkSD configuration every iteration and bearing in mind that sZXE maps to 735a5845, sZYE maps to 735a5945 and sZZE to 735a5a45.Peache said:So i did the sZXE trick with RawkSD3 and it works but there's one problem. I've imported that many songs that i've got sZXF and sZXG folders also. I hope i'll make sense here
Now with the nand emulation, i've gotten regular DLC working along with the sZXE folder. The other 2 sZXF and sZXG songs won't read. I've tried giving them seperate tickets from copying 63524241.tik and replacing them with sZXF and sZXG with hex and named them 735a5846.tik and 735a5847.tik respectively. (From the unpacker, that's what sZXF and sZXG liked to called. For example, sZXF produced folder 00010005735a5846 and sZXG produced folder 00010005735a5847) . I've also done the hex edit with tmd files they've produced.
What am i doing wrong or do i have to do something different? Thanks inadvance
If you've got something to say, you need to find a better, and more mature, way of doing it than misquoting me.Szalkow said:>implying Rawk v3 doesn't give this same functionality in addition to other superior featuresSkizzo said:We'll all probably be too busy waiting for the game to load to even notice its release...so don't foget to remind us please. And I guess no one on the RawkSD cheerleading squad is willing to simply, graciously accept defeat. Oh well...
RawkSD is about more than playing extra songs. It's a nifty evolution of RB2, and the new features like network song loading (update song list on the fly), using Playstation instruments, and, of course, playing customs of songs available nowhere else make it worth it. The infinite storage space is an added plus.
It was more out of sarcasm than anything, and it was in response to your jab at RawkSD. I give you gents credit for making things work on your own, but yeah, don't assume it gives you any ground to knock the RawkSD devs/cheerleading squad.Skizzo said:If you've got something to say, you need to find a better, and more mature, way of doing it than misquoting me.
But thanks for proving my point yet again. Why all of you feel the need to come into this thread to 'sell' us on RawkSD is really confusing. Is this some kind of fucking popularity contest? This thread is about RawkSD customs working on ULoader. If we wanted to know what RawkSD can or cannot do, we'd be reading the other thread, wouldn't we?
Peache said:For like around 550 songs or so it's like a wait of 8 minutes for me on a 16gb sdhc and that's without the tmd fix. Haven't even added all of my normal DLC which is another +160 songs (Can't fit them all, I'll put them all on a hard drive tonight).
The 8 minute wait will have to do until RawkSD 3 is out