Building a gbc cart with space for nanoloop 1.3
The guide I'm using uses Zelda DX for its 32k bytes of cart RAM, I assumed other carts had a little as well.
The only GBC carts I have are Pokemon Red and Gold. :-)
Know any other carts that I could use besides Zelda DX? My local game store doesn't have it.
Hm, I wasn't aware GBC games had any RAM whatsoever. I could be wrong with my previous answer then, as I just assumed you were talking about the RAM provided by slot-2 GBA carts. Sorry for the confusion.
As for the original question advanscene does GBC and GB too: http://www.advanscene.com/
Pokemon - Blue Version USA 256KBit 8 Mbit
@DanTheManMS you can make a GBC cart with a nice bit of rewiring and a few choice chips, having a save though is nice (kind of like the old GST releases and during the early loadme/ndspatcher days).
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Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)