Hardware RAM in a GBC cart

Mlacks

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http://www.devrs.com/gb/files/32mbit.txt

Building a gbc cart with space for nanoloop 1.3
The guide I'm using uses Zelda DX for its 32k bytes of cart RAM, I assumed other carts had a little as well.
The only GBC carts I have are Pokemon Red and Gold. :-)

Know any other carts that I could use besides Zelda DX? My local game store doesn't have it.
 

DanTheManMS

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Hm, I wasn't aware GBC games had any RAM whatsoever. I could be wrong with my previous answer then, as I just assumed you were talking about the RAM provided by slot-2 GBA carts. Sorry for the confusion.
 

FAST6191

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Another site with a guide and some pictures etc:
http://www.ziegler.desaign.de/readplus.htm...%20made%20carts

As for the original question advanscene does GBC and GB too:
http://www.advanscene.com/
Pokemon - Blue Version USA 256KBit 8 Mbit

@DanTheManMS you can make a GBC cart with a nice bit of rewiring and a few choice chips, having a save though is nice (kind of like the old GST releases and during the early loadme/ndspatcher days).
 

Mlacks

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As for the original question advanscene does GBC and GB too:
http://www.advanscene.com/
Pokemon - Blue Version   USA   256KBit   8 Mbit

Thanks! :-) 256 is just enough for what I plan to do.

edit: This is what I plan to do
biggrin.gif



http://www.erkan.se/sites/gameboy-collecti...-cartridges.php
http://www.ziegler.desaign.de/download/MBC5_Cart.pdf
http://www.nanoloop.com/
http://www.youtube.com/watch?v=ZzTiEm7_gTA
 
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