Rainbow Moon Game Save Edit

Discussion in 'PS Vita - Hacking & Homebrew' started by Tony8690, Aug 24, 2016.

  1. Tony8690
    OP

    Tony8690 GBAtemp Regular

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    Hi All,

    Just though i would post some small findings for Rainbow Moon on Vita!

    [​IMG]
    i have marked out above where to edit the save file to change some stats using a hex editor.

    i'm relatively new too this so any tips would be appreciated :)

    i am also still going through slowly with multiple save files, making small changes and looking to see what changed, once i find more ill post a reply.

    Thanks,
    T



    Edit -

    My findings so Far.
    Offsets for Rainbow Moon
     
    Last edited by Tony8690, Aug 24, 2016
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  2. cearp

    cearp the ticket master

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    Thanks for sharing! Cool you found more offsets.

    Although it's easier to write the offsets down like this:
    0x16714 (the location) - Rainbow Pearls

    what is the max value the rainbow pearls can go to? (can it go above 65535? if so, it is definitely 4 byte)

    1 bunch of '2 digits' is a byte, and yes you see there are two bytes you circled in red.
    01 is 1 byte, 90 is 1 byte, FF is one byte.
    1F2, 01F2, 0333, FFF, these are 2 bytes.
     
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  3. Tony8690
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    Tony8690 GBAtemp Regular

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    Just tested it but it does not go above 3 bytes. if it has 4 or 5 bytes the value goes to -1.

    Thanks for the tip on just writing the offsets :)

    T


    Edit -

    i found some STR values aswell

    00016784 - Edits STR of Swords

    000163F4 - Edits base STR for Baldren
     
    Last edited by Tony8690, Aug 24, 2016
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