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Hello everyone,
So, first of all, i just want to say that i do have a bit of experience with programing, but only very VERY basics experience. I have basic knowledge with c++ which is limited to consoles program, with loops, conditions, functions, etc..
I am also very aware that i will not be able to create AAA games of dream right away or on my own, and that those who can are very rare exceptions.
My main objective would be to enter the video games industries and, in our country, experience has much more value than degrees. So I'd like to make some kind of portfolio with enough value before even going there.
I also know that it can take years before i can do it.
With that said, here are my questions.
1-Is c++ still the best language to learn for AAA games?
I heard it was a very polyvalent language and that it was the best for these kind of games. But that was about a decade ago and i now hear about c++ being outdated compared to other language.
So, if the answer is no, which one would you recommand me?
2-which website would you recommand me to visit to learn that language?
3-I'd like to know all about libraries and the order i should learn about them. If my objective is Unreal Engine 5, not as in creating models or a land, but as in "interacting with it" from the program. For exemple, ordering to a 3d model to start a "walking" movement, then make it move in a direction, or to say that "this is a wall and you can't cross it".
For the third question, if you guys know a website where i can get informations about "a path of learning(?)", it will be welcomed too
Thanks a lot
So, first of all, i just want to say that i do have a bit of experience with programing, but only very VERY basics experience. I have basic knowledge with c++ which is limited to consoles program, with loops, conditions, functions, etc..
I am also very aware that i will not be able to create AAA games of dream right away or on my own, and that those who can are very rare exceptions.
My main objective would be to enter the video games industries and, in our country, experience has much more value than degrees. So I'd like to make some kind of portfolio with enough value before even going there.
I also know that it can take years before i can do it.
With that said, here are my questions.
1-Is c++ still the best language to learn for AAA games?
I heard it was a very polyvalent language and that it was the best for these kind of games. But that was about a decade ago and i now hear about c++ being outdated compared to other language.
So, if the answer is no, which one would you recommand me?
2-which website would you recommand me to visit to learn that language?
3-I'd like to know all about libraries and the order i should learn about them. If my objective is Unreal Engine 5, not as in creating models or a land, but as in "interacting with it" from the program. For exemple, ordering to a 3d model to start a "walking" movement, then make it move in a direction, or to say that "this is a wall and you can't cross it".
For the third question, if you guys know a website where i can get informations about "a path of learning(?)", it will be welcomed too
Thanks a lot