Hello! I'm a C# dev who's looking into 3ds homebrew development. I know all the basics of C/C++ and have written a couple of homebrew apps, and i've just got a couple of questions about developing homebrew games:
- What are regular 3DS games made out of, are they coded from scratch in C, made with a game engine, etc.?
- I've found some awesome tools including LovePotion which lets you make 2D games from Lua using the LÖVE API and i'm thinking of using that instead of using C and citro3D. I've found some great games such as Space Fruit built from LovePotion. If you were making a game for a 3DS, what would you use to make it? (I would link them but i can't use hyperlinks )
- Is there anything important to know before i start?
- Do you know any good game examples built using citro3d/citro2d and libctru?