Question on ORAS Model Swaps

Discussion in '3DS - Flashcards & Custom Firmwares' started by Volan360, Jul 20, 2016.

  1. Volan360
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    Volan360 Member

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    Does the model have to be from the game itself to swap (as in Brenden model to Wally model), or can I use any model (Brenden model to Anime model)
     
  2. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N oh no

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    Only models from the game itself and from the same file location will work. Thus, swapping Brendan's model with a model from another game won't work. Sorry about that.
     
  3. Volan360
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    Volan360 Member

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    Okay, thanks

    It appears that Ohana3ds, the program I am using to edit, has an import option, what is the use for this if we canot use other models?
     
  4. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N oh no

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    Importing textures. You can also edit the models by exporting them to a format that can be edited by a 3D Modeling program (e.g. Blender), but they have to have the same number of vertices as the original model. Thus, editing the models is nothing more than "sculpting" them.
     
  5. Volan360
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    Volan360 Member

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    Okay, so say if I wanted to create a custom mega (like milotic in tyranitartube's extreme randomizer nuzlocke) how would I go about doing this? I heard that PK3ds has a custom mega tool, but I'm not sure how to use it

    Thanks for all the help by the way, it really means a lot
     
  6. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N oh no

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    TBH, I don't know much about creating new Mega Evolutions, I never tried it myself. IDK, try fiddling around with PK3DS and see what you get, that would be my best answer. Sorry that I don't know much about this.